
So I finally tried my hand at basing. The model, though, still needs a final highlight layer. Instead of the textured paint and, then, steps of dry brushing I opted for, well, real sand and real rocks.
The pet store has about every color of sand you could want in LARGE bags for $10-$15. Austin, Texas has similar colored rocks in just about every direction.
The basing is by far the funniest part of the modeling so far.
New Guy in a tourney ...
First, we have a really awesome local group playing. Super nice. Super patient, as I think I am the first time gamer of the group. Great store supporting the activity (Dragon's Lair)
What I Learned .... side bar ... I don't or have not gotten into theory crafting or the math of this ... work is complex enough and this is 100% about entertainment ...
- Yeah ... I have more models that I have to buy and, then, paint. Used Table Top Admiral and did not have enough models for the list I wanted. Whereas I thought I was nearly done painting, I am half way done and have to buy another set of troopers. Which forced me to ...
- Use Scopes on my Rebels and instead of having option for 1-2 squads I ended up with 4. Just not a high ROI with scopes. Yeah, I just said I wasn't into the math but it was bad enough I ran the tab.
- I ran 3 AT-RT ... 2 Laser Canons & 1 F Thrower
- F Thrower was totally due to a potential cool factor. Wiped out before it could do much
- Laser Canons at range .... covering firing lanes ... high ROI. Someone is either starting in range or walking right into range Round 1
- Playing with patient/other new folks and or patient/experienced gamers is 90% of the enjoyment. I doubt I would like literal translation of millimeter type play yet appreciate folks that into that level of gaming
- This Veers/2 AT-ST business ... yeah ... just yeah ... another less expensive Rebel commander cannot arrive too soon
- I opted not to take the Ion Trooper. Ironically, I ended up in a 400 pt Rebel v Rebel match. Sure enough I faced an Ion Trooper and got to learn what those hits were all about.
- Today were only my 3rd and 4th games. Had to leave tourney early before game 5. Rebel defense dice are not awesome. Conversely, they can lay down some damage on offense. Like, Stormies drop quickly
- It's about the objectives not mass destruction. I need to write this 1000x
- It's about suppressing fire
- It's about move/dodge ... move/dodge
- I am WAY aggressive in play style and had built a force like that ... Battle Med & Long Range Comm Links ... and got either drug into fire fights and suppressed or quickly pinned down by an AT-ST. Our set-up had very few terrain pieces that walker could not see over
- Forcing the opponent to act or make a decision can work in favor and can end really, really, really badly
- Sometimes, Luke goes 0-6 in melee on back to back ... you read that right ... rolls/turns
- I need to go back and digest the rules a few times
- Terrain makes the game. Given I am in ATX, very, very, very lucky to be around/playing with Dave from Imperial Terrain. Our tables are SLICK. Like, as a new gamer the immersion bar is set HIGH.
- You know ... I have worked at being a decent painter and still knock myself from time to time. Folks were complimentary today and my confidence to pick up a brush super high.
- The set-up/placement of troops something else I have to put my effort into especially the direction an AT-RT is faced/rotated
- An average to bad ... if a bad day of gaming is possible ... is better than work
- Seeing the Scout Troopers and Fett posted stings. Like, that is a deal breaker and probably buying all the Imperial stuff ASAP









