So next week (hopefully) my group will be starting a new campaign as part of a cycle alternating between two campaigns. I’ll be GM-ing and there a few things that I still need to work out, with help from here I’m hoping.
So we’re going to play a force user heavy campaign and since I’ve never GM-ed force users before there’s a few things I need help with, and a few general story ideas that I want to try but am not quite sure how to pull off. We’re going to have a Consular-Sage, Sentinel-Sentry, Guardian-Protector, and Bounty Hunter-Gadgeteer.
So first issue, the Gadgeteer wants to use the morality system same as all the other players, so this leaves me with a bit of a problem since the system as is doesn’t work well (if at all) for non-force users. So I was thinking about using it as a measure of reputation, if they’re known for kindness, compassion, traits generally associated with light-side force users they have a high “morality” and if they’re known for deception for personal gain, hate, and others associated with the dark-side they have a low “morality.” What do you all think of that?
When we were working on the characters I suggested the idea that two of the players be a master and apprentice/Padawan. The Sage and Sentry players liked this idea, and they decided that the Sage should be the master and the Sentry the apprentice, so I gave the Sage player some extra xp, partly because their character is about 500 years old. Now I’m not sure, should there be some game mechanic bonus for this relationship? I feel like there could be, since there are rules for NPC mentors, but I’m not sure how or if this would translate to PCs.
Another thing I’m not sure about is how more force sensitive NPCs to include. For those of you who’ve ran force user campaigns did a certain number of appearances seem to be a sweet spot, or do you think it just depends on the players involved?
Based on the way they described their characters, it feels that they don’t really have much at this point in time, so I was thinking that in the first session or so they could find their starting resource, and that depending on what they do they will receive/find a different starting resource. I was thinking the different options could be a ship, a base of operations (using the rules in the AoR core rule book), or a homestead (from Far Horizons). Does this sound like a good idea, and what would be a good way to implement it?