As Jackpot finishes of another droid, he would attract the attention of the squad you had moved into the centre of the dome. Instead of firing on Gunslinger, they turned and fired on Jackpot. They blasts find them mark as Jackpot takes a glancing blow across his helmet. With real blasters it could have been much more serious.
Meanwhile the droideka would stumble as its shield flickers out and dies. Slugger had been lucky with his attack, but his luck would not last in this setting. Asking a regular clone to go toe to toe with one of these creations was a tall order for almost anyone except a commando. The droid would steady itself before it open fires with the iconic weaponry it was armed with. It's shots would pepper both Slugger and Gunslinger with a deadly barrage of shots.
This was not all however. A second squad of droids would rise from the ground to confront the clones. It was a small squad of three, but the droids were still a serious threat. These were the dread super battle droids. They would lumber forwards, towards the dome with the intention of finishing the job that the others had started.
Back in the simulation, 6180 would receive a prompt, if static riddled response. 'Copy that 6180, air support is heading your way. Lead the walker to these coordinates and get clear of the area'. The coordinates were close, the walkers would be able to get their soon if they ran fast.
Droid Combat Check : 2eP+2eA+2eD 1 success, 1 advantage






Droideka Combat Check
:
3eP+1eB+1eS+3eD
7 successes, 3 threat
Activates fire sweep, does 19 base damage to Slugger and Gunslinger, disadvantage spent to give Slugger immediate free maneuver and to suffer 1 strain.
Super Battle Droids move to medium range of the the dome centre.