Okay here we go again, with suggesting rule changes to Armada, the first two is to List building, the last is about activation order (Talk about beating a dead horse
)
1: Only up to half of the ships in a list may be flotilla = if you want three flotilla's in a list, you have to have three other non-flotilla ships in your list.
2: Only up to half of the squads in a list may be unique = if you want three unique squads in a list, you have to have three other non-unique squads in your list.
3: Second player may in the beginning of each turn, declare that his last activation must be activated last in the turn = I.e second player has two ship list VS a five ship list and in the beginning of say turn two, he/she declares to have "last activation" meaning that first player will activate one ship, second player will activate one ship, first player activate his/her remaining ships, second player activate his/her last ship.
In regard to the third suggestion, it is a bit of a double edge sword, because if the second player gets it wrong by declaring "last activation", he/she might end up having one or more ships shooting at his/her non-activated ship to pieces before it gets activated, so it would just generate some more excited or different play as the second player would/could get a hard choice to make, in the beginning of each turn.
Anyhow, bark at me for being mad or applaud me for suggesting something new and bold.
And if anyone of you have a much better suggestion than the above, then I would be listening