Mission Idea: Special Cargo

By sf1raptor, in X-Wing

Rebel story: The Rebellion has learned that an Imperial convoy got lost nearby and have a decoding device (or a band of pirates has stolen an Imperial decoding device). On top of that, their hyperdrive is down. With this devise, one could decode the Empire's encrypted communications, allowing the Alliance to prepare counter strikes against Imperial operations. The only problem is the pirates won't give it up....

Imperial story: Intelligence has reported that a Rebel smuggling vessel containing stolen Imperial assets has been tracked to a nearby sector. They are there for hyperdrive repairs, so they shouldn't run. You are to retrieve the cargo at any cost!

Scum story: A convey caring something valuable has been spotted near by, and the Imperial's are willing to pay a pretty credit for it (or an Imperial convoy is carrying something valuable in the black market). Best part is they can't run. No hyperdrive. So, we're gonna go and take it. Come on, boys!

Rules:

All ships now have the Collect action.

Collect: If you are within range 1 of the cargo, use this action to collect it, and place the cargo token on your pilot card.

Convoy: Your objective is to survive, destroy the raiders, and not lose the cargo.

The convoy, for Rebel and Pirate fleets, must have at least one YT-1300, YT-2400, or YV-666 to serve as the smuggling ship, and may not use unique pilots or upgrades. The only other ships the convoy may use are Z-95 Headhunters, M-1a Scyks, and Y-wings. You cannot use illicits. If a ship has one, subtract one squad point from its cost. You may spend up to 125 squad points on your squad.

For an Imperial convoy you must have at least one Lambda, Upsilon, or Decimator. The only other ships allowed in the convoy are TIE fighters, and TIE interceptors. Same rules as Rebel and pirate convoys apply.

You must place one token, representing the cargo, on the smuggling ship/Imperial transport's pilot card. If you have more than one large ship that may be a cargo carrier, pick one and hide the cargo token with an ID token. Place an ID token on each large ship, one corresponding to the smuggling ship, and other ID tokens for the rest. When the smuggling ship/Imperial transport is destroyed, place the cargo token on the board where the ship was destroyed.

Raid Squadron: Your objective is to collect the cargo from the convoy.

You may use unique pilots and upgrades, and you may spend up to 100 squad points.

Once you destroy the smuggling ship/Imperial transport, use the Collect action to retrieve it, and fly to the edge of the board. If you make it, you win the mission. If you are destroyed, place the cargo where you were destroyed.

So. What do y'all think? This is a first draft, so give me every criticism and idea that you've got.

Edit: Took the advice of @Hawkstrike , and @Darth Meanie . Adding a response to fight, they can't run, and Imperial convoys.

Edited by sf1raptor

I'd allow the various shuttles (Lambda, Upsilon) to also be cargo carriers. That way the Rebels can raid an Imperial convoy guarded by TIEs.

"Must have got lost, been part of a convoy or something."

A scenario like this could allow for more non-armed and shuttle-type vessels in the game like the CSS-1 Corellian Star Shuttle, Theta-class AT-AT barge, Sentinel-class landing craft and the Mobquet medium transport / Suprosa .

You may need to give the pirates a need to fight, or it could just turn into a big movement fest of "catch me if you can."

Edited by Darth Meanie

The mission has been edited.