After playing my son in a second game at 427 (no reaction mechanics yet, will change game play up when at 800 pt games) - here are our thoughts-
Command cards and initiative bidding is a lot of fun.
It is a very defensive game when units are in cover. This is a good thing because you can't just sit in cover on your half of the board and shoot away for 6 rounds. This game promotes movement- move around the enemy so you can shoot them without them having cover- also storm troopers are decent at using the butts of their guns in melee. Luke found this out the hard way.
Vader and Luke can get a lot of extra attacks off in close range (hope we are doing this correct) example- Luke shoots his blaster at his father- then uses charge (after you move perform a free melee attack) and slashes his father with his light saber- very powerful combo.
Vader throws his lightsaber at his son, then moves speed 1away from luke into cover- then performs relentless and lightsaber throws again.
rocket trooper sucks for 35 pts imo
Rebels super machine gun with 6 white dice is hit or miss. Prepare to be on a rollercoaster ride with this thing- lots of ups and downs tons of hits one round nothing next round