F&D Specializations Hacks

By KennyBu, in Star Wars: Force and Destiny RPG

Has anyone thought about an approach to hack the F&D career specializations to use them as non force-sensitive specializations?

For instance:

  • How much XP should be added at character creation if a PC decides to take a F&D career specialization w/o force-sensitivity?
  • How many additional starting skills would they get?
  • How might the GM swap out Talents that require the force with regular Talents in a balanced way?

As an example I really like the Investigator and want it to be the starting specialization for my PC but I don't want him to be force sensitive.

Edited by KennyBu

F&D Specializations are more or less equivalent to AOR and EOTE specs. They have the same number of Career Skills, and if it's your starting spec, you get a rank in two of the four skills for free. It's F&D Careers that are really different. They offer Force Rating 1 (whereas AOR and EOTE Careers don't), but in return, you get two fewer Career Skills, and one fewer free Career Skill rank at character creation.

So, you could approach this in two ways: Start with a F&D Career, but convince your GM to let you ignore Force Rating 1 in exchange for a rank of Well Rounded (to account for those two missing Career Skills) and one more free rank in a Career Skill. Then pick Investigator as your starting spec and continue character creation as normal. The other way would be to convince your GM to let you consider Investigator as part of another Career, perhaps Spy, Diplomat, or Explorer.

As for Force-specific talents, there really aren't that many in that tree. But you might compare to Skip Tracer and see if there are things you might swap out, especially signature Talents.

As for more general advice, if your GM is willing to let you hack the specialization like this, you might also replace Lightsaber as a Career skill in whatever trees it appears with something mundanes can use, like Melee or Brawl. But over all, it should work. Hope this helps!

I used Gambler and Shii-Cho Knight for a rakish noble whose primary weapon was a Vibro-Rapier.

Changes:

  • Sum Diem renamed Disarm and rendered a "not-Force" talent.
  • Moved one Parry from the first row to where Sarlaac Sweep is.
  • Replaced that Parry with Quick Draw.
  • Replaced Center of Being with a 2nd level of Defensive Training.
On 30/09/2017 at 2:06 PM, KennyBu said:

Has anyone thought about an approach to hack the F&D career specializations to use them as non force-sensitive specializations?

For instance:

  • How much XP should be added at character creation if a PC decides to take a F&D career specialization w/o force-sensitivity?
  • How many additional starting skills would they get?
  • How might the GM swap out Talents that require the force with regular Talents in a balanced way?

As an example I really like the Investigator and want it to be the starting specialization for my PC but I don't want him to be force sensitive.

There is an non force sensitive invesigator already, if you ignore the connotation of the name (which you often have to do) , Skip Tracer is what you need, but Marshall and Enforcer can both fill the same role.

Edit just wanted to add that vetting investigator on top of any of these would be an excellent decision as you can avoid most if not all of the FS talents.

Edited by syrath

Yeah I would take skip tracker or Marshall or the like then a second career of investigator... then you can ignore the force stuff or see if your gm will let you trade out a few things like force rating.