Has anyone thought about an approach to hack the F&D career specializations to use them as non force-sensitive specializations?
For instance:
- How much XP should be added at character creation if a PC decides to take a F&D career specialization w/o force-sensitivity?
- How many additional starting skills would they get?
- How might the GM swap out Talents that require the force with regular Talents in a balanced way?
As an example I really like the Investigator and want it to be the starting specialization for my PC but I don't want him to be force sensitive.
Edited by KennyBu