So I post a lot of different squads I want to try. Mostly imperial. And a lot around my favorite ship the phantom. I thought I would change it up a bit and go back to flying lesser used rebels. The HWK is my favorite rebel ship, but it's so hard to fly these days. At a close second comes the Arc 170. I figure the least utilized pilot is Thane Kyrell, but I love his ability. He almost works like a bulky Biggs, except you have to chose between attacking him and ignoring higher PS aces, or ignore him and he may stack up actions to use in that same turn. So I wanted to ask the forum, what Thane Kyrell builds seem to be fun to fly or what seem to work out well with a good team?
Thane Kyrell help
6 hours ago, Browncoat50 said:So I post a lot of different squads I want to try. Mostly imperial. And a lot around my favorite ship the phantom. I thought I would change it up a bit and go back to flying lesser used rebels. The HWK is my favorite rebel ship, but it's so hard to fly these days. At a close second comes the Arc 170. I figure the least utilized pilot is Thane Kyrell, but I love his ability. He almost works like a bulky Biggs, except you have to chose between attacking him and ignoring higher PS aces, or ignore him and he may stack up actions to use in that same turn. So I wanted to ask the forum, what Thane Kyrell builds seem to be fun to fly or what seem to work out well with a good team?
I love the ARCs. I used to run them with a shield regenerating astromech like R2D2 but now I’m using R2-F2 to boost his agility. I like to run with with Airen. Sirens ability gives you another free action so early in the combate phase the ARC is already at agility 3. I also put experimental interface on the arc to boost the agility again for one stress. If you like you can put Nien Nunb as the crew to get more green on the dial but I just keep tailgunner in there. I ran this squad with some success about a week ago.
Ive also swapped Jess for Lowhhrick to utilize his protective reinforce token.
7 hours ago, Browncoat50 said:So I post a lot of different squads I want to try. Mostly imperial. And a lot around my favorite ship the phantom. I thought I would change it up a bit and go back to flying lesser used rebels. The HWK is my favorite rebel ship, but it's so hard to fly these days. At a close second comes the Arc 170. I figure the least utilized pilot is Thane Kyrell, but I love his ability. He almost works like a bulky Biggs, except you have to chose between attacking him and ignoring higher PS aces, or ignore him and he may stack up actions to use in that same turn. So I wanted to ask the forum, what Thane Kyrell builds seem to be fun to fly or what seem to work out well with a good team?
Thane is currently the #1 ARC pilot I think.
Check this blog out: http://stayontheleader.blogspot.co.uk/2017/04/auxiliary-arcs-rebellions-most.html
Thanks for help! I never thought of using Arien Cracken with Thane. And I've never seen that blog before. Now I have some more to read
My brother made top8 regionals:
Nowadays, I would drop EM off Miranda, and change weapon engineers to Tailgunner in order to fit bomblet generator on Miranda.
I played vs Thane/Lowhrick/Biggs yesterday in my flgs tournament.
Biggs had R2-D2 and integrated.
Lowhrick had Tactician, Jan Ors and
another 4p of upgrades I don't remember.
(Expertise)
Thane had R4-D6, Expose (not joking), VT, Jyn Erso
I lost to this list in the very last roll when Biggs decided to survive on 1 hull after throwing the droid out the window.
He flew really well and went on to win the tournament. The list had a lot of surprises!
Edited by RoockieBoy
Added Expertise
2 hours ago, Pooleman said:How do you generate one pic with all those pilots and upgrade cards?
3 hours ago, wurms said:
Awesome. Thanks bro.
A friend of mine just managed third in our store tournament with this
Thane Kyrell, title, m9g8, vectored thrusters, 3x T-65 rookie pilots with R2 astromech and integrated astromech
I'm going to analyse the tournament here
So I don't clutter this thread