U Wing and Door Gunner. My experience with this House Rule.

By Hexdot, in X-Wing

Quite simple. If you equip at least one Crewmember you can fire as usual or with the crew operated blaster

Secondary weapon, Red 2, Range 1-2. +1 Red if firing R1. Free.

Not very poweful but we think this works ok and gives the U Wing a needed boost

Edited by Hexdot

It seems great for casual play, but it does't address the underlying poor dial of the U-wing. I'd take it up to Range 1-3 and a straight 3 attack dice.

If you also changed the title to have the timing of "At the start of the activation phase" it'd be a solid ship.

I think the problem of the U-wing is NOT its lack of firepower, on the contrary. The thing is a transport shuttle.
To cope with the red dice creep, FFG gave the thing 3 red dice, which is stupid (with only 2 laser cannons, it should not have the same firepower as an X-wing, for example).
What the U-wing needed was a 2 attack value, and a cost similar as the HWK's. It should be a support ship, but is, with that statline, too expensive to be one.

And the Uwing should be the one deserving the Coordinate action, not the disney channel thingy !!

Edited by Giledhil

On the other hand, side gunner for armospheric missions could be cool.

But remember, it is supposed to be an Ion weapon ;)

It’s gots 3 reds cause it’s large and in charge. Besides number of cannons vs attack dice is crap anyway, a ship can have what ever attack the designers think is necessary.

Door gunner, or Lateral Ion Cannon, should be range 1-2 out of arc only, 3 dice attack that gives an ion token and one damage if it hits. This attack is in addition to primary weapon, occurring after.

Edited by GrimmyV

The first idea in this thread is essentially a Dorsal Turret as a crew slot.

The second is a Mangler Cannon Outrider.=

The third is a must-be-out-of-arc Ion Cannon Turret that fires as well as the main armament.

A little remarkable for a trio of ideas, I think.

... oh, very well, I'll give it a try:

Range 1, 3 dice. This attack must be performed out of your main firing arc. When you hit, deal 1 damage to the defender and then cancel all dice results.

Yeah, it's a range 1 single-TLT-shot. Because door guns don't have all that much firepower, see? Even if it's moderately accurate, as gunners in the Star Wars verse tend to be.

Thanks for your advice. Ion Turret that can fire only left and right arcs... Will try this

1 hour ago, Hexdot said:

Thanks for your advice. Ion Turret that can fire only left and right arcs... Will try this

It’ll be tricky but if you rotate the primary arc 180 degrees you can approximate those side arcs. Interesting.

Door gunner 0 points: your ship gains the turret slot. You may equip any turret under 5 squad points for -2 points it's cost. You may not fire the turret from your primary arc. U wing only.

Door Mounted Ion Cannon; 0 pts, 3 red, perform this attack against one ship outside your firing arc. If this attack hits, the TIE defender receives one ion token. You may only perform this attack if a straight line measured from the centre of your base to the centre of the TIE defender's base would pass through the plastic edges of your base.

?Too complex? maybe could be worded simpler.

On 9/30/2017 at 7:29 AM, Giledhil said:

On the other hand, side gunner for armospheric missions could be cool.

But remember, it is supposed to be an Ion weapon ;)

not ion. it blows through armor plating. people guessed ion because it was blue, but it isnt.

18 hours ago, Giledhil said:

people guess ion because fluff says so
http://starwars.wikia.com/wiki/M-45_repeating_ion_blaster

Ion in stars wars is basically emp blasts with artistic license. in Rogue One that gun ripped through a walkers armour, so not ion

2 hours ago, Vontoothskie said:

Ion in stars wars is basically emp blasts with artistic license. in Rogue One that gun ripped through a walkers armour, so not ion

Agree about ion, but sadly, star wars and coherence nowadays...

On 01/10/2017 at 2:38 AM, BlodVargarna said:

Door gunner 0 points: your ship gains the turret slot. You may equip any turret under 5 squad points for -2 points it's cost. You may not fire the turret from your primary arc. U wing only.

Re-worked that a little for you...

Door gunner. -2 points

U-wing only.

Your upgrade bar gains the [turret] icon. You must equip a [turret] costing 5 squad points or less. When attacking with a [turret] secondary weapon you may not target ships in your firing arc.

4 hours ago, ABXY said:

Re-worked that a little for you...

Door gunner. -2 points

U-wing only.

Your upgrade bar gains the [turret] icon. You must equip a [turret] costing 5 squad points or less. When attacking with a [turret] secondary weapon you may not target ships in your firing arc.

That's great.

Now what is Door Gunner? A crew, a mod, or a title? I'd like it to be a title, and add the words your ship can equip more than one title so it can also take the regular U wing title.

I don't think a fix should penalize a ship so I don't want it to take up the mod slot, or a crew slot.

4 minutes ago, BlodVargarna said:

That's great.

Now what is Door Gunner? A crew, a mod, or a title? I'd like it to be a title, and add the words your ship can equip more than one title so it can also take the regular U wing title.

I don't think a fix should penalize a ship so I don't want it to take up the mod slot, or a crew slot.

I think if it were to become a card it should be a crew, as that is what it is in a sense. I think it should be restricted to the U-wing though. Call it something like UT-60D Door Gunner and then have a 'U-wing only' clause on it.

This is a very cool house rule but in terms of legal gameplay, I can't see a door gunner ever happening in any form. Simply because it can't operate in space, and this is a space dogfighting game.

I do however completely agree the U-wing is deserving of a little loving to make some improvements on its gameplay.

4 minutes ago, BVRCH said:

I think if it were to become a card it should be a crew, as that is what it is in a sense. I think it should be restricted to the U-wing though. Call it something like UT-60D Door Gunner and then have a 'U-wing only' clause on it.

This is a very cool house rule but in terms of legal gameplay, I can't see a door gunner ever happening in any form. Simply because it can't operate in space, and this is a space dogfighting game.

I do however completely agree the U-wing is deserving of a little loving to make some improvements on its gameplay.

" U wing only" is already in the suggested fixes.

A door gunner could work in space, given what we know about Star Wars universe technology. We've seen ships and installations that have fields keeping atmosphere in and allowing objects and energy to go out.

Edited by BlodVargarna
2 minutes ago, BlodVargarna said:

" U wing only" is already in the suggested fixes.

A door gunner could work in space, given what we know about Star Wars universe technology. We've seen ships and installations that have fields keeping atmosphere in and allowing objects and energy to go out.

I'm simply stating it makes sense to be a unique crew, as a door gunner is a crew member.

Well that's fine, and FFG will do as they please. However as you can see in the movie, the gun placement hangs out of the doors, and the cargo/passenger bay is open to the rest of the ship including the cockpit. There would have to be some serious 'star wars physics' at play to entertain that logic.

37 minutes ago, BVRCH said:

I'm simply stating it makes sense to be a unique crew, as a door gunner is a crew member.

Well that's fine, and FFG will do as they please. However as you can see in the movie, the gun placement hangs out of the doors, and the cargo/passenger bay is open to the rest of the ship including the cockpit. There would have to be some serious 'star wars physics' at play to entertain that logic.

Force fields. Or the Force. Either one is the unobtainium of SW.

I've been messing around with an idea for a Door Gunner concept for my TIE Reaper scratch and I very much like what you've done with this. Mine would probably just be called Death Trooper or Death Trooper Squad, so it would be unique to the Reaper, but I think both of these tactical insertion ships should be a bit more... Gunshippy. Maybe they should have a 180 auxiliary arc.

1 hour ago, BlodVargarna said:

That's great.

Now what is Door Gunner? A crew, a mod, or a title? I'd like it to be a title, and add the words your ship can equip more than one title so it can also take the regular U wing title.

I don't think a fix should penalize a ship so I don't want it to take up the mod slot, or a crew slot.

I'd definitely see if as a Limited crew card.

It's basically a free ABT for giving up a crew slot - on face value that seems fair, but I have no experience with the U, so I'm probably not the best judge.

For another 3pts you can make that 2 unblockable damage guaranteed.

14 minutes ago, ABXY said:

I'd definitely see if as a Limited crew card.

It's basically a free ABT for giving up a crew slot - on face value that seems fair, but I have no experience with the U, so I'm probably not the best judge.

For another 3pts you can make that 2 unblockable damage guaranteed.

I don't think we should be trying to include anymore auto-damage, especially not for out-of-arc kinds of upgrades... Don't make it like TLT. I think it should appear very similar to Dorsal Turret in it's flavor or it could be an auxiliary arc kind of thing, since a door gunner probably wouldn't be able to fire aftwards of the U-Wing.

On 9/30/2017 at 7:25 AM, Giledhil said:

I think the problem of the U-wing is NOT its lack of firepower, on the contrary. The thing is a transport shuttle.
To cope with the red dice creep, FFG gave the thing 3 red dice, which is stupid (with only 2 laser cannons, it should not have the same firepower as an X-wing, for example).
What the U-wing needed was a 2 attack value, and a cost similar as the HWK's. It should be a support ship, but is, with that statline, too expensive to be one.

And the Uwing should be the one deserving the Coordinate action, not the disney channel thingy !!

Very much yes.

The U-Wing is completely useless because of the Auzituck with the double-crew. If it was 2-attack, and 5 or 6 points cheaper, then it'd make a lot of sense. If it also had a coordinate action, you'd easily be able to throw on Accuracy Corrector, and it'd be a really solid piece on the table for 20-21 points.

36 minutes ago, Praetorate of the Empire said:

... or it could be an auxiliary arc kind of thing, since a door gunner probably wouldn't be able to fire aftwards of the U-Wing.

Can't make it auxiliary arc without reprinting the ship base token - which isn't very likely - thus you only really have in/out of arc to work with.