This is a question that has had a little discussion, but I'd like more input on it. When an ability is preceded by a melee or ranged attack symbol, at what point in the timing chart do you activate that ability? I'm currently considering 2 abilities in particular.
- Berserkers: " {Melee Attack} You may suffer 1 wound to gain Lethal 1 for this {melee attack}. Limit twice per {melee attack} ."
- Know Your Enemy: " {Melee Attack} You may spend 1 inspiration token to reroll 1 die. {Unique Surge} Receive 1 inspiration token."
The rules have this to say about abilities:
- 1.1 "If a unit’s ability is preceded by a melee ( ? ) icon, it can use that ability when performing a melee attack ( ? ) action."
- 83.5 "A “when” effect occurs at the moment that a specified event occurs and cannot occur again during that instance of the event."
My reading of these rules is that you have to activate these abilities as soon as you begin the attack sequence. But the more I think about it, the more that seems a little sour. I first considered this with Berserkers. Even though Lethal 1 doesn't trigger until later during the attack, gaining that keyword might as well happen at the beginning of the attack. That's a bummer, though, because you could end up suffering wounds without needing to, depending on what you end up rolling.
When I considered Know Your Enemy, it seemed a little different because you don't actually gain anything at the moment you begin the attack sequence, so you would spend the inspiration and then have to wait to get the reroll from it. Since rerolls happen at step 4 or 5*, it would make much more sense to have the inspiration spent at the time you would normally reroll.
Do you think 1.1 should say "while performing a melee attack" instead of "when?" Or do these abilities truly require you to gamble by paying a cost before knowing if it will pay off?
*As an aside, at what step would you reroll for Know Your Enemy? Step 4 is specifically rerolling for extra ranks, so would the reroll from upgrades happen during step 5 when you modify dice? Or do all reroll abilities belong in step 4?