requirements for blister packs

By ATM2100, in Star Wars: Imperial Assault

add: You don't need the box if you just want to use the cards and or figures.

I've noticed that a lot of the forums ask something like: "what does f_i_l_l__i_n__t_h_e__b_l_a_n_k require?" To answer this question, I have come up with a refrense tool:

wave one

§ Luke Skywalker Ally Pack (included in Core Set)

§ Darth Vader Villain Pack (included in Core Set)

§ Han Solo Ally Pack core

§ Chewbacca Ally Pack core

§ Rebel Troopers Ally Pack core

§ Rebel Saboteurs Ally Pack core

§ General Weiss Villain Pack core

§ Royal Guard Champion Villain Pack core

§ IG-88 Villain Pack core

wave two with twin shadows

§ R2-D2 and C-3PO Ally Pack wave 2 TS

§ Boba Fett Villain Pack wave 2 Core! Yay!

§ Kayn Somos Villain Pack wave 2 TS

wave three

§ Wookiee Warriors Ally Pack core

§ Hired Guns Villain Pack core max 1 elite and one regular

§ Stormtroopers Villain Pack wave 3, 2 regular and 1 elite per mission core

wave four

§ Alliance Smuggler Ally Pack wave 4

§ Bantha Rider Villain Pack wave 4 TS

wave five with hoth

§ Leia Organa Ally Pack Hoth

§ Echo Base Troopers Ally Pack hoth

§ Dengar Villain Pack Hoth

§ General Sorin Villain Pack Hoth

wave six with bespin gambit

§ Lando Calrissian Ally Pack Bespin Gambt

§ Bossk Villain Pack Bespin Gambt

§ Agent Blaise Villain Pack Bespin Gambt

§ ISB Infiltrators Villain Pack Bespin Gambt

wave 7

§ Obi-Wan Kenobi Ally Pack core

§ The Grand Inquisitor Villain Pack core

§ Greedo Villain Pack core

wave eight with jabba's realm

§ Luke Skywalker, Jedi Knight Ally Pack Jaba

§ Alliance Rangers Ally Pack jaba

§ Captain Terro Villain Pack jaba

§ Jabba the Hutt Villain Pack Jaba

wave nine

§ BT-1 and 0-0-0 Villain Pack core

§ Jawa Scavenger Villain Pack core

§ Hera Syndulla and C1-10P Ally Pack core

I have also seen a lot of refrences to this site:

http://boardwars.eu/ally-and-villain-packs-for-star-wars-imperial-assault/

this is where i got this information from. Please let me know if i messed anything up so i may fix it.

Edited by ATM2100
fixeration

Why do you have waves 3 and 4 requiring themselves? Like 7 and 9, they (for the most part) just need core.

And while I agree what this is something that new fans typically tend to ask for, we should probably define some things for them.

For instance- you don't necessarily need the associated wave to play the unit on an older skirmish map.

You also don't necessarily need the associated wave to play Imperal or merc generics in a campaign, provided you don't use their Agenda mission (such as Bantha, ISB, hired guns, etc).

Also, with the Nemesis class, you can pretty much use any villain.

Need , new fans should know, typically refers to the tiles necessary for specific skirmish maps (of which the pack may bring to the game) and Agenda/Side missions that come with the pack.

Apart from skirmish, which I don't play, why would you buy the Stormtroopers Villian pack?

59 minutes ago, Suhawk75 said:

Apart from skirmish, which I don't play, why would you buy the Stormtroopers Villian pack?

https://www.fantasyflightgames.com/en/news/2015/9/17/vaders-fist/

because you love the heck out of storm troopers and want to force your players to check out that sweet storm trooper missions.

the agenda mission is really fun and the agenda set is pretty fun overall.

What @TylerTT & @MadFuhrer said. It's a bummer that you can't use 4 Squads of Stormtroopers in the Campaign, but the other stuff in the pack is cool :)

13 hours ago, ATM2100 said:

I've noticed that a lot of the forums ask something like: "what does f_i_l_l__i_n__t_h_e__b_l_a_n_k require?" To answer this question, I have come up with a refrense tool:

§ Luke Skywalker Ally Pack (included in Core Set)

§ Darth Vader Villain Pack (included in Core Set)

§ Han Solo Ally Pack core

§ Chewbacca Ally Pack core

§ Rebel Troopers Ally Pack core

§ Rebel Saboteurs Ally Pack core

§ General Weiss Villain Pack core

§ Royal Guard Champion Villain Pack core

§ IG-88 Villain Pack core

§ R2-D2 and C-3PO Ally Pack wave 2 TS

§ Boba Fett Villain Pack wave 2 Core! Yay!

§ Kayn Somos Villain Pack wave 2 TS

§ Wookiee Warriors Ally Pack wave 3 core

§ Hired Guns Villain Pack core max 1 for the entire 11 missions

§ Stormtroopers Villain Pack wave 3, 2 regular and 1 elite per mission core

§ Alliance Smuggler Ally Pack wave 4

§ Bantha Rider Villain Pack wave 4 TS

§ Leia Organa Ally Pack Hoth

§ Echo Base Troopers Ally Pack hoth

§ Dengar Villain Pack Hoth

§ General Sorin Villain Pack Hoth

§ Lando Calrissian Ally Pack Bespin Gambt

§ Bossk Villain Pack Bespin Gambt

§ Agent Blaise Villain Pack Bespin Gambt

§ ISB Infiltrators Villain Pack Bespin Gambt

§ Obi-Wan Kenobi Ally Pack core

§ The Grand Inquisitor Villain Pack core

§ Greedo Villain Pack core

§ Luke Skywalker, Jedi Knight Ally Pack Jaba

§ Alliance Rangers Ally Pack jaba

§ Captain Terro Villain Pack jaba

§ Jabba the Hutt Villain Pack Jaba

§ BT-1 and 0-0-0 Villain Pack core

§ Jawa Scavenger Villain Pack core

§ Hera Syndulla and C1-10P Ally Pack core

I have also seen a lot of refrences to this site:

http://boardwars.eu/ally-and-villain-packs-for-star-wars-imperial-assault/

this is where i got this information from. Please let me know if i messed anything up so i may fix it.

Hired gun, ISB and Jawas... Two deployments allowed per mission, 1 regular and 1 elite, so can get two packs. You have max 1 written for hired guns, and no clarification for the other two.

4 hours ago, TylerTT said:

https://www.fantasyflightgames.com/en/news/2015/9/17/vaders-fist/

because you love the heck out of storm troopers and want to force your players to check out that sweet storm trooper missions.

I see they look cool too with the alternate pose. I'll pick them up next time I see them in my FLGS

On 9/29/2017 at 4:41 PM, subtrendy2 said:

Why do you have waves 3 and 4 requiring themselves? Like 7 and 9, they (for the most part) just need core.

And while I agree what this is something that new fans typically tend to ask for, we should probably define some things for them.

For instance- you don't necessarily need the associated wave to play the unit on an older skirmish map.

You also don't necessarily need the associated wave to play Imperal or merc generics in a campaign, provided you don't use their Agenda mission (such as Bantha, ISB, hired guns, etc).

Also, with the Nemesis class, you can pretty much use any villain.

Need , new fans should know, typically refers to the tiles necessary for specific skirmish maps (of which the pack may bring to the game) and Agenda/Side missions that come with the pack.

wave 7 is obi-wan greedo and the grand inquisitor, which all require core to play their missions

wave nine is hera bt-1 and java scavengers, which is all core i'll put wave numbers in.