I had the idea for this thread back in August, on page5 and later - in hindsight it would have been a good idea to follow through:
The "2017 National Championships" thread spawns some interesting opinionated discussions. Unfortunately they clutter up the actual topic: Nationals results.
To counteract this, and because I was just guilty of this myself: let's have these discussions here instead. I'll start.
What I said:
QuoteI wonder if part of the reason is that you guys are so close in general skill and ‚objective list strength‘ (however that would be determined) that individual decisions are again extremely important and fun. Playing with a larger difference in list or general skill changes that to a point where it‘s a bit more frustrating.
Quote[other context]
Oh my view is less benevolent than yours - with the exception of highest tournaments I think cheese is simply wrong to do/use. My reasoning is that using tricks stifles growth in the mid/long term, because once your trick is found out you are back at the bottom.
I admit that using the best lists is not exactly the same, but it is close enough for me, personally.
The replies:
by @SmittLoaf
QuoteMaybe I'm misunderstanding you. But I'm wrong for taking a strong list to a local event because I am practicing for a large one. What is wrong is telling another person how they are allowed to have fun. There is zero complaining from anyone if I or another top local player show up to a small event with a "cheese" list. Because even our less competitive locals understand that they came to a tournament, and that they should not be surprised to see strong players with strong lists.
So to refine my position which is dangerously close to a motte&bailey fallacy :
Using "cheap tricks" will hinder growth. In hockey that can be a certain type of dribbling or shot; in table tennis/tennis/badminton that might be a e.g. short serve; in Starcraft I and II that is e.g. the rush. In Starcraft II particularly, the 8pool or 10pool was infamous. It, like all of them, have one thing in common - once they are found out and 'scouted' or recognized then they will most often fail and the player lose. That is my motte, and I don't think there's much to discuss about this part.
Now my 'bailey' (I hope it isn't an actual bailey) is entirely up for discussion and opinion: I liken this established cheese to using the objectively most powerful lists. I'm not saying it is the same thing, but I'm saying my reasoning is the same: once a counter comes along, in the form of new cards, tactic, squad, meta, then the not-top players will not have learned much from playing this list. Because in their hands and against their opponents the list was doing much of the work. This is different for good players: they have the ability to adjust on a high level. But a lesser player will have a problem.
The part where I'm saying that I'm less benevolent than @Jeff Wilder , and where I'm saying such players are wrong to use them: that's pure opinion. I, personally, do not think it is the right thing to do (using top lists). That's why I don't, even though I'm close to being a hypocrite by flying an imperial AlphaStrike list. So yes, I absolutely like to think that you would improve more by taking a less established-to-be-top-tier list.
The counter argument is of course that using the established top list allows you to learn faster because you can know that mistakes are yours, and yours alone. I agree to that. But in my opinion the then correct way is to switch lists as soon as you start winning consistently. Or find stronger opponents of course.
by @Timathius
QuoteThat might be some of the reason. But I just want to highlight that the good competitive players are good no matter the meta . Good players are good players, and yes they use the best lists at the time but that is very much secondary. If you would like, I do have the data on player performance to back that up.
I completely agree with what you said. But IMO they are playing with a different goal in mind: win! Once you are close to the top, almost everything is fair game. There the sum of all skills is impressive and should be important. So bring the best list you can think of or find - because you are then at a level where your judgement of a list is valuable by itself.
But I'm playing to improve, and for that my win/loss ratio should be around 50%. If it's below then my list is too bad, if it's above then my list is too good - assuming many different opponents. And yes, I totally believe that "trying to improve" should be a goal of all players that like to play competitively.