You're no longer limited to only one mod per ship. What breaks?

By HolySorcerer, in X-Wing

21 minutes ago, Rakaydos said:

Whisper (32) with:

ATC 4

SPA 2

LWF 2

EU 4

AT 2

VI 1

FCS 2

(Crew) 3

= 52 points

Even if you out PS, she's rocking 3 defense dice and an evade token with autothrusters, and can hit 5 defense dice against Swarm Leader shots.

Is this any scarier than Regen Miranda or Nym? Sure, she's strong (she should be for 52 points!), but she dies as soon as she bumps or faces PS 10 Nym.

(Also, I think you mean ACD, not ATC)

Edited by HolySorcerer
17 minutes ago, HolySorcerer said:

Is this any scarier than Regen Miranda or Nym? Sure, she's strong (she should be for 52 points!), but she dies as soon as she bumps or faces PS 10 Nym.

(Also, I think you mean ACD, not ATC)

At that point, Hull and Shield upgrades may well be resonable defenses against nym.

I would actually bring 100 point Corran. Advanced sensors, PTL, R2D2, Engine, Autothrusters is 51. Add in 4 hull and 4 shield upgrades, 5 Stealth Devices, 4 Guidance Chips, and a plasma torpedo. 3 point bid.

9 minutes ago, Kaptin Krunch said:

I would actually bring 100 point Corran. Advanced sensors, PTL, R2D2, Engine, Autothrusters is 51. Add in 4 hull and 4 shield upgrades, 5 Stealth Devices, 4 Guidance Chips, and a plasma torpedo. 3 point bid.

And this is why we cant have nice things :P

10 minutes ago, Kaptin Krunch said:

I would actually bring 100 point Corran. Advanced sensors, PTL, R2D2, Engine, Autothrusters is 51. Add in 4 hull and 4 shield upgrades, 5 Stealth Devices, 4 Guidance Chips, and a plasma torpedo. 3 point bid.

With the caveat that you cannot equip the same mod more than once.

1 minute ago, HolySorcerer said:

With the caveat that you cannot equip the same mod more than once.

Then one of all of those mods that I listed multiple of, swap to an Ion torpedo, and and a 34 point bid. It's corran with 7 health, 4 agility, autothrusters, and a minor alpha/disription capability.

5 hours ago, HolySorcerer said:

Vader should be scary.

Like he's supposed to be... see, no problem here.

3 hours ago, Rakaydos said:

Whisper (32) with:

ATC 4

SPA 2

LWF 2

EU 4

AT 2

VI 1

FCS 2

(Crew) 3

= 52 points

Even if you out PS, she's rocking 3 defense dice and an evade token with autothrusters, and can hit 5 defense dice against Swarm Leader shots.

You forgot Stealth device. and you could even add Mk. II, if you had space - no RAC here!

Zero point Mods would lose their opportunity cost and become auto takes. Never a good thing....

Khiraxzes

36 minutes ago, Larky Bobble said:

Zero point Mods would lose their opportunity cost and become auto takes. Never a good thing....

Eh, I'm not entirely sure the opportunity cost would be completely gone. The standard Engine Upgrade + Autothrusters is a really nice combo that's hard to ignore, even with the 6 point price tag. Vader, for example, would be hard pressed to sacrifice the likes of AT even for the zero cost Guidance Chip.

10 minutes ago, SabineKey said:

Eh, I'm not entirely sure the opportunity cost would be completely gone. The standard Engine Upgrade + Autothrusters is a really nice combo that's hard to ignore, even with the 6 point price tag. Vader, for example, would be hard pressed to sacrifice the likes of AT even for the zero cost Guidance Chip.

If you have no limit to the number of mods (as per the topic title), there no opportunity cost when you take a zero point mod. In that you are not sacrificing another choice in order to choose the zero point mod. It becomes an auto pick.

3 minutes ago, Larky Bobble said:

If you have no limit to the number of mods (as per the topic title), there no opportunity cost when you take a zero point mod. In that you are not sacrificing another choice in order to choose the zero point mod. It becomes an auto pick.

My apologies. I misunderstood and thought we were just going with an extra mod slot, going to a base of two per ship.

1 hour ago, skotothalamos said:

Khiraxzes

Oh wait...

Corran horn (61 total)

ptl - 3

adv sensors - 3

rd2d - 4

engine upgrade - 4

autothrusters - 2

stealth device - 3

shield upgrade - 4

hull upgrade - 3

an arc dodger with 7 hp, 4+ agility and regen, high ps and a double attack

2 hours ago, Larky Bobble said:

Zero point Mods would lose their opportunity cost and become auto takes. Never a good thing....

Not really.

It's just Guidance Chips, IA, and Long Range Scanners.

IA is already auto-include for X-wings so it's not really any change, and Xwings could use reasons to be run.

Guidance Chips and Long Range Scanners are only for ordinance carriers, who would still have some other competition for mod slots. You might actually see bombers and such if they could take both LRS and Chips.

And opportunity cost is still there, it's just 1/2 slots instead of 1/1 slots.

Again, The topic title is ¨ no longer limited to one¨ . It does not limit it to two. Likewise there are examples here that use three. There is no opportunity cost for zero cost mods, as per the economic definition, if there is no limit to how many you can put.

Edited by Larky Bobble

correction, Talonbane Cobra - 28

vaksai - 0

ptl - 2

cloaking device - 1

engine upgrade - 3

autothrusters - 1

hull upgrade - 2

vectored thrusters - 1

pulsed ray shield - 1

stealth device - 2

stygmium particle accellerator - 1

42 points total!

pair with fenn rau - 28

protectorate title - 1

ptl - 3

shield upgrade - 4

pulsed ray shield - 2

autothrusters - 2

stealth device - 3

hull upgrade - 3

guidance chip - 0

advanced proton torpedo - 6

52 points

94 with an initiative bid, or give Talonbane a missile n chips of your choice

Hey, you can trivially get RAC or Scum Boba up over 100 points for a single ship with this, too.

If you could equip more than one of an upgrade, Corran with 15 stealth devices would probably dominate, given his resistance to bombs.

Otherwise, perhaps Fenn with all the mods would be strongest.

2 hours ago, Astech said:

If you could equip more than one of an upgrade, Corran with 15 stealth devices would probably dominate, given his resistance to bombs.

Otherwise, perhaps Fenn with all the mods would be strongest.

Those 15 extra dice will still fail you.

All it takes is one hit, or a missile from that rebel z95 pilot and they're ALLLLLLLL gone.

Finally! I can equip all the fixes to the Punisher. I hope it will be a good ship then!

Redline (27)

GC (0)
Twin Ion MK II (1)
AT (2)
LWF (2)

Adv. Sens (3)

Extra Munitions (2)
Plasma torps (3)
Cruise missiles (3)


Thats a 43 point ship, but I can bet it will hold itself against the top meta dogs like Nym or Miranda... oh wait. It doesn't. STOP SAYING THE PUNISHER IS FIXED!

Who was saying the Punisher was fixed? I see no EPT on it.

33 minutes ago, GrimmyV said:

Who was saying the Punisher was fixed? I see no EPT on it.

I've been hearing that the Punisher is now fine. From several people in the forums. Don't remember names.

25 minutes ago, RufusDaMan said:

I've been hearing that the Punisher is now fine. From several people in the forums. Don't remember names.

Bomblet Deathrain with AS is probably close to competitive, but nothing like Turret firing ps 10 supa Bomba Nym.

guided Rockets might help out the genetics but Bombers do the same job for 5 pts less.

LWF is great on the Punisher and I guess could replace AT.

its still just too expensive to fit into most lists and generally does a poorer job all around of being a heavy bomber/ordnance carrier that the K-wing and Scurrg.

Baffles can cause some surprises paired with action bombs and EI, but I don’t see that as being anywhere near optimal, especially with no regen.

this ship needs:

title that grants EPT to pilots of >2ps

unique system that does...something. And it needs to be cool. Maybe offering double taps with secondary weapons. Or primary after secondary. Or a focus when a TL is spent. Something.

Mod or title that allows at least two mods, maybe with discounts. LRS and Chimps or AT and LWF would be nice.

unique ordnance limited to Punisher that is awesome and thematic and cheap

any one of these could help fix the Punisher. All of them would be moving it close to OP territory.

Edited by GrimmyV