15 hours ago, Larky Bobble said:Again, The topic title is ¨ no longer limited to one¨ . It does not limit it to two. Likewise there are examples here that use three. There is no opportunity cost for zero cost mods, as per the economic definition, if there is no limit to how many you can put.
I think some people are missing that point. "You may equip any number of upgrades although you may not equip the same upgrade two or more times," is how I read the concept. It certainly does make 0 pt. mods automatic on everything that could take them and get any use out of them. It also makes all of those cheap (however you want to define that) mods that may be highly situational or single use far more appealing as they no longer keep you from using something that is normally far more reliable.