And it's debatable if it works on other ships when the EPT is on Youngster, given that it's not 'your' EPT when it's on another ship.
And Marksmanship is terrible.
And it's debatable if it works on other ships when the EPT is on Youngster, given that it's not 'your' EPT when it's on another ship.
And Marksmanship is terrible.
1 hour ago, thespaceinvader said:And it's debatable if it works on other ships when the EPT is on Youngster, given that it's not 'your' EPT when it's on another ship.
And Marksmanship is terrible.
It could theoretically have a use, but it requires:
Wampa has one , but not the other, and isn't powerful enough to equip a more expensive pilot purely to support his ability.
The only time I've seen Marksmanship really do work is Kath Scarlet (the imperial version) with Gunner. It used to have some value on Horton Salm/R2-D6, but then expertise came and yoinked that spot something rotten.
My personal comments:
I won't try and rank the pilots 1,2,3,4, but I would definitely rate some as 'good', 'great', or 'a bit bantha poodoo'
1. Howlrunner
2. Wampa
3. Acadamy Pilot
4. Black Sqd Pilot
5. Scourge
6. Youngster
7. Dark Curse
8. Mauler
9. Night Beast
10. Backstabber
11. Chaser
12. Winged Gundark
13. Obsidian Sqd Pilot
Quickdraw might be a viable candidate for Marksmanship on Youngster, thinking about it - but without defensive focus the chances of him getting lots of shots off with his ability are often super low.
16 hours ago, thespaceinvader said:Quickdraw might be a viable candidate for Marksmanship on Youngster, thinking about it - but without defensive focus the chances of him getting lots of shots off with his ability are often super low.
Good thought. There might be an argument for it once Advanced Optics is a thing (so you've got a stored up defensive focus); the ability to bank a focus plus auto-generate a target lock (FCS) is good regardless of whether Youngster is there or not, because it lets you use your action to barrel roll at PS9 (or even 11)
The one Issue I can see is that a multi-attacking, critical-spewing Quickdraw really, really would like to have Kylo Ren in the vicinity, and getting a marksmanship Youngster on the board might be too expensive. A Ren TIE shuttle, Youngster, Quickdraw and Backdraft might fit, but it'd be a heck of a squeeze and you'd be cutting something else you really want
Yeah, that one's way too tight, you onyl get 7 points of upgrades to play with after fitting in all the essentials.
Marksmanship is just crazy expensive.
2 hours ago, thespaceinvader said:Marksmanship is just crazy expensive.
The only real use I ever saw for Marksmanship was on a ship toting 3+ attack dice, a source of native rerolls and Gunner. But for one point more and action independent, Expertise has totally eclipsed it.
6 hours ago, FTS Gecko said:The only real use I ever saw for Marksmanship was on a ship toting 3+ attack dice, a source of native rerolls and Gunner. But for one point more and action independent, Expertise has totally eclipsed it.
Yeah it used to have some good options but meta changes weakened them a good bit and than Expertise just made it completely obsolete. The only two places I think it can really still be useful are on the Imp Kath with Gunner as mentioned earlier and maybe TIE/D Maarek Stele. It just costs to much for something that requires an action to use.
14 hours ago, Princezilla said:Yeah it used to have some good options but meta changes weakened them a good bit and than Expertise just made it completely obsolete. The only two places I think it can really still be useful are on the Imp Kath with Gunner as mentioned earlier and maybe TIE/D Maarek Stele. It just costs to much for something that requires an action to use.
Good point on Maarek Stele. Expertise for a point would give you focus on both attacks and the defence, but Marksmanship does give you a fairly likely critical on the primary (good for Maarek) and the secondary cannon, just costing you on the defence roll. Which sadly is the TIE/D's big weak spot compared to the TIE/x7.
1 hour ago, Magnus Grendel said:Good point on Maarek Stele. Expertise for a point would give you focus on both attacks and the defence, but Marksmanship does give you a fairly likely critical on the primary (good for Maarek) and the secondary cannon, just costing you on the defence roll. Which sadly is the TIE/D's big weak spot compared to the TIE/x7.
...add Experimental Interface and get the defensive focus or barrel roll for a LOLexpensive build.
And the need to try and shed stress on a TIE defender which (a) isn't Ryad and (b) now can't have Twin Ion Engines MkII.....