Hi all
For me, social encounters are the hardest part of running a game. I tend to have at least one every session, and I always struggle to get them working properly. I've had a think about it, and I reckon there are three key issues I come up against.
- For some reason, when my players do/say something unexpected in a social situation, I have a much harder time improvising an answer than when they do a similar thing in a combat situation.
- Many social encounters seem to end up coming down to a single dice roll. This isn't necessarily a problem, except that the party's Face has started to observe that he has four social skills he's pouring XP into that they don't seem to get used enough, while the combat characters generally have 1-2 combat skills that they can roll half a dozen times in any given encounter.
- I've noticed a considerable reluctance on my part to let my players fail at social encounters (where I would be happy to have them fail at the equivalent combat, chase or mechanical encounter, for example). That's probably the easiest one for me to fix.
I've been reading online to try and come up with ways to make my social encounters better, I'd love to know how people here tend to play them out. GMs: how much prep work do you do? How do you react to completely unplanned social encounters? What does each check actually represent? How do the encounters tend to play out? I would also love to hear from any players who play social PCs - what are you guys looking to gain from a social encounter? What was the best social encounter you were involved in, and why did you enjoy it so much?
Thanks in advance.
NB: As a side-note, I really struggle with the "social combat" rules suggested in...er...whichever book they were suggested in. Partly because it makes no sense to me that losing strain as a result of an argument would somehow leave a character low on strain for a subsequent combat encounter, and partly because it just seems like rolling dice to lower hitpoints without really understanding what each check represents.