better bomb list?

By cwh008, in X-Wing Squad Lists

Scurrg H-6 Bomber: Captain Nym (45)
Engine Upgrade (4)
•Havoc (0)
Push the Limit (3)
Autoblaster Turret (2)
•Bomblet Generator (3)
Accuracy Corrector (3)
•"Genius" (0)

Scurrg H-6 Bomber: Sol Sixxa (55)
Engine Upgrade (4)
Push the Limit (3)
Twin Laser Turret (6)
Extra Munitions (2)
•Cad Bane (2)
Cluster Mines (4)
Seismic Charges (2)
Cluster Mines (4)

Total: 100/100

or

Scurrg H-6 Bomber: Sol Sixxa (31)
•Bomblet Generator (3)

Scurrg H-6 Bomber: Karthakk Pirate (36)
•Cad Bane (2)
Cluster Mines (4)
Seismic Charges (2)
Conner Net (4)

Scurrg H-6 Bomber: Karthakk Pirate (33)
•Havoc (0)
Extra Munitions (2)
Cluster Mines (4)
Proximity Mines (3)
Minefield Mapper (0)

Total: 100/100

I think you are over inflating both lists with way too many bombs. 55pt Sol Sixxa is a waste of points. And the PS1 scurrgs dont need ALL that. Drop proximites for cruise missiles or something. Or give them all autoblaster turret. Dont put your entire game just on bombs, but #2 list for sure over those choices.

Sol Sixxa (28)
Fearlessness (1)
Autoblaster Turret (2)
Bomblet Generator (3)
Trajectory Simulator (1)
"Genius" (0)
Long-Range Scanners (0)
Havoc (0)

Karthakk Pirate (24)
Autoblaster Turret (2)
Extra Munitions (2)
Cad Bane (2)
Proximity Mines (3)
Long-Range Scanners (0)

Karthakk Pirate (24)
Autoblaster Turret (2)
Extra Munitions (2)
Intelligence Agent (1)
Proximity Mines (3)
Long-Range Scanners (0)

Total: 100

View in Yet Another Squad Builder

Trajectory isnt out yet, so can upgrade a proxy to cluster or something until trajectory is released

Edited by wurms