Keeping track of action spent by character

By Hos, in Legend of the Five Rings: The Card Game

47 minutes ago, Yogo Gohei said:

The rules do state that you are supposed to say the skill totals out loud after each action. In the CCG I tended to do that by instinct. It is very helpful here as well.

Can't agree with this more. After each action a player takes (or passes), that player should state each players skill totals, and I usually include if breaking or not (if attacker is winning), and make sure your opponent agrees. Then there is no question, or if there is, recalculate.

The thing I don't really like trying to figure out how to track are temporary skill bonuses like Banzai or strongholds. I printed some tokens for this, but they get kinda annoying, and it was before we saw that scorpion had some negatives, so I have no way to indicate this.

3 minutes ago, Mirith said:

Can't agree with this more. After each action a player takes (or passes), that player should state each players skill totals, and I usually include if breaking or not (if attacker is winning), and make sure your opponent agrees. Then there is no question, or if there is, recalculate.

The thing I don't really like trying to figure out how to track are temporary skill bonuses like Banzai or strongholds. I printed some tokens for this, but they get kinda annoying, and it was before we saw that scorpion had some negatives, so I have no way to indicate this.

Banzai is easy. Just put it on the guy and leave it there.

Strongholds are trickier, but you can also move the stronghold into your army to help remind you. Same with things like Sinister Soshi (just lay her partially over / under the card she is effecting).

There are ways to remind yourself of what is going on. Some of them more hokey than others. I agree with what was said above. This game already has too many tokens. We really don't need / want to add more.

Just now, Yogo Gohei said:

Banzai is easy. Just put it on the guy and leave it there.

Strongholds are trickier, but you can also move the stronghold into your army to help remind you. Same with things like Sinister Soshi (just lay her partially over / under the card she is effecting).

There are ways to remind yourself of what is going on. Some of them more hokey than others. I agree with what was said above. This game already has too many tokens. We really don't need / want to add more.

Yeah, that is why I'm not using the tokens I printed as much. The one thing I think we DO need is a way to track which conflicts have been declared for each player. Battles are long enough that it can be hard to track that, especially if Rally, Kuroi Mori or Captive Audience gets triggered.

16 hours ago, Mirith said:

Yeah, that is why I'm not using the tokens I printed as much. The one thing I think we DO need is a way to track which conflicts have been declared for each player. Battles are long enough that it can be hard to track that, especially if Rally, Kuroi Mori or Captive Audience gets triggered.

It would be easier to track if you cared about what was resolved (just look at the claimed rings) but the number of times that the resolved conflict does not equal the declared conflict is pretty minimal, and when it does happen you tend to remember that it happened.

With such a limited number of effects in the game that can change conflict type I, personally, don't have too much difficulty remembering which ones were triggered.

If you need a reminder, here is how I would do it: Take two Imperial Favors, put them in opaque sleeves with mil showing on one and pol showing on the other. Sit them off to the side face down. Then, whenever you declare an attack, flip over the appropriate "favor".

If you buy 3 cores, you will coincidentally have exactly 2 spare favors just sitting around for this purpose.

Edited by Yogo Gohei
1 hour ago, Yogo Gohei said:

If you buy 3 cores, you will coincidentally have exactly 2 spare favors just sitting around for this purpose.

Unless, like me, you forget one on a table during a launch tournament :P