Hello all! MY friends and I have recently started playing an EotE campaign in which I play a Chiss Droid Mechanic (and also the melee character of the group [thanks min-maxed pilot who literally only took stuff for piloting]). I was reviewing the Special Modifications source book and realized the crafting rules were a little wonky.
For example: I can build a vibro-weapon template weapon for 200/3 credits/rarity. If I roll a success and 5 advantages (Can swap 3 advantage for a Triumph) I can build a Vibrosword that has 1 fewer encumbrance and costs 550 credits less than a standard Vibrosword. That being said: that number of advantages is really hard to get (not to speak of building a greatsword), whereas rolling any sort of threat/despair when crafting is absurdly rare/requires GM intervention to roll.
Due to this, my GM and I decided that the crafter can choose to NOT cancel threats with advantage so we have more unique crafted items. We also ruled that you could upgrade the difficulty once (up to two times) to add 1 automatic advantage and roll 1 additional blue die per difficulty upgrade.
What do you guys think of these changes?