What sounds better?

By EpicBubbleSA, in Runewars Miniatures Game

  1. To get another faction, another set to collect, another army to wait for before building.
  2. To get mercenary factions, another set to collect, another unit to add to your army for deck building.

Just thinking if FFG did say a dwarf infantry unit would it be better to have it as part of a new faction or as a unit that can be added to any of the four factions so far?

Dwarfs for the humans, Dwarves for the elves, undead dwarves when painted for the undead, or chaos dwarves for the demons . Or rather have it just Dwarves for the Dwarves.

Just an example, there are other races or just monsters that show up in Terrinoth. Such as Deep Elves, Beastmen, Giants for example.

More factions! I dislike the way mercenary units blur the line between faction themes and aesthetics, and plentiful factions is great in wargames.

Why not both? If you add the dwarf fraction, Maro auto gets them with his build ability.

You can then later add in other heroes etc for the other fractions like Kari to include, or make it be a Dwarf hero/upgrade that says it can be added to another fraction.

So my answer I guess is that fraction is better because it immediately gives both (at least for undead)

3 minutes ago, Xquer said:

So my answer I guess is that fraction is better...

Well, you're half right.

(Sorry, I couldn't resist!)

14 minutes ago, Parakitor said:

Well, you're half right.

(Sorry, I couldn't resist!)

Gah, this is because I play elves; just inherently calling dwarves short :P

I'm for factions, also not a fan of making them available for all as it makes special rules like Maro's and Kari's not so special.

I agree with, well everyone. If you care for my opinion... I think factions are better, creates more diversity and more options. Having "mercenaries" is going to create less diversity in the game.

I vote for a new faction over neutrals. Keep the factions separate; don't muddy them with neutrals. (Though the Uthuk did have dwarf slaves in Diskwars, but those were Uthuk-only, as I recall, and couldn't actually be used by the dwarves.)

I would rather they just focus on the four we have now.

11 hours ago, TallGiraffe said:

I would rather they just focus on the four we have now.

I am the same. I can understand not wanting to dilute factions with common units but considering humans can already get elves and undead can get anything with their heros we have some of that already. Those heros still stand out because those are units from another faction. Mecenaries would stand out because they can be used with any faction.

Having mercenary units doesn't mean factions will have less choice. Honestly having another faction would already follow a pattern we have. That doesn't mean more diversity per say atleast since there will always be one set of archers, one Calvary, one siege, one infantry, one infantry command, 2 heroes at least.

Having tons of factions isnt great either. A big problem with war games is often a faction will be left behind by the developer and is only played because their flavor is cool. Wouldnt the better choice be having a army and then seeing a cool unit and including it without having to get a whole starter set for that unit and start a whole another army.

Edited by EpicBubbleSA
Spelling

Plus if they add dwarves to Daqan the they can use Forged in Battle too.

I just want more of the current factions. I won't buy any more factions regardless of what they come out with, so for me those would just be a bunch of non-announcement announcements. That would be sad. Yes my reason is selfish and only considers my desires, but that's what it is.

Edit: To answer the actual question, I would pick more factions over mercenaries. Faction dilution is terrible. When great dragon came out for Battlelore, my brother always drafted it regardless of the situation. I could beat it just fine, it just gets old seeing the same unit all the time.

Edited by Willange

It kind of sucks because part of the Lore of the Daqan is they accept most races and have free cities full.of dwarves, elves, gnomes and so on. But while undead and everyone get a variety of units, we get humans, mounted humans, humans with crossbows, humans with cloaks, and so on with golems are only real chance at the exotic.

1 hour ago, Waywardpaladin said:

It kind of sucks because part of the Lore of the Daqan is they accept most races and have free cities full.of dwarves, elves, gnomes and so on. But while undead and everyone get a variety of units, we get humans, mounted humans, humans with crossbows, humans with cloaks, and so on with golems are only real chance at the exotic.

The way I always understood it was that the Baronies of Daqan were separate from the Free Cities for the most part. Or at least they have a large degree of autonomy one from another. I assumed we were playing as the actual Baronies in this game.

Not interested in Daqan. Very interested in dwarves.

I fear that id they're part of the Daqan we'll only get a unit of dwarves. And I'm not interested in spamming the same unit (plus golems).

If we get dwarves (and we should), they have to be a full faction (with golems?).

And to answer the original question, I'd rather have new factions instead of mercenaries.

If I were to do mercenaries, I'll start doing some dual faction units (say Daqan/Lathari). And maybe later introduce a couple of mercenary heroes that can't be part of any other faction, but cab hire those dual faction units. Creating a mercenary army.

11 hours ago, Waywardpaladin said:

It kind of sucks because part of the Lore of the Daqan is they accept most races and have free cities full.of dwarves, elves, gnomes and so on. But while undead and everyone get a variety of units, we get humans, mounted humans, humans with crossbows, humans with cloaks, and so on with golems are only real chance at the exotic.

Waiqar gets skeletons with swords and shields, skeletons with bows and arrows, and skeletons riding horses... Elves get Elves with swords, elves with bows, and elves riding a cat. I don't see your point.

More factions!

Orcs on dinosaurs!

Now!

3 hours ago, Curlycross said:

Waiqar gets skeletons with swords and shields, skeletons with bows and arrows, and skeletons riding horses... Elves get Elves with swords, elves with bows, and elves riding a cat. I don't see your point.

Battlecat more interesting than Horse, Moose more interesting than horse, Scions about as good as siege golems. Elves and their crazy moon blades already more novel than human wielding spear. They have access to elves, elementals, all the creatures of the forest (yerons and such) for minis potential.

Waiqar gets runty skeles, also humans riding a tormented tidal wave of bones and souls, also wraiths, also giant carrion worms. They'll have vampires, ghouls, potentially werewolves (Diskwars) and so on. The possibility space of each of these is much larger than Daqan if they refuse to let Daqan pull upon the Free Cities and the more multicultural aspects of the Baronies.

Seeing my point just takes a bit of looking.

I think we have enough factions for now, and there is plenty of room to flesh them out.

That being said, I would love to see 2 more factions in this game, maybe 1 next year and 1 in 2019. Of course I mean orcs and dwarves

17 minutes ago, Waywardpaladin said:

Battlecat more interesting than Horse, Moose more interesting than horse, Scions about as good as siege golems. Elves and their crazy moon blades already more novel than human wielding spear. They have access to elves, elementals, all the creatures of the forest (yerons and such) for minis potential.

Waiqar gets runty skeles, also humans riding a tormented tidal wave of bones and souls, also wraiths, also giant carrion worms. They'll have vampires, ghouls, potentially werewolves (Diskwars) and so on. The possibility space of each of these is much larger than Daqan if they refuse to let Daqan pull upon the Free Cities and the more multicultural aspects of the Baronies.

Seeing my point just takes a bit of looking.

Battlecat is pretty standard elf fare thanks to Warcraft. The moose seriously looks silly with the tusks, Thranduil's war moose (movie only really) was way cooler. So some borrowed elf tropes are now special?

Seriously, runewars will have a hard time being more generic than it is currently.

Just now, Darthain said:

Battlecat is pretty standard elf fare thanks to Warcraft. The moose seriously looks silly with the tusks, Thranduil's war moose (movie only really) was way cooler. So some borrowed elf tropes are now special?

Seriously, runewars will have a hard time being more generic than it is currently.

Oh, I'm certainly not saying you need to LIKE what they have. Or that this is true innovation in the space of fantasy.

I mean, even the fact that Elves are really fallen angels in Runewars is similar to the Elves leaving paradise voluntarily in the Silmarillion.

But it still is more variety and more wriggle room for design than "Classic human feudalism with a robot now and then."

2 minutes ago, Waywardpaladin said:

I mean, even the fact that Elves are really fallen angels in Runewars is similar to the Elves leaving paradise voluntarily in the Silmarillion.

The Lord of Uthuk stole their really shiny rocks?

1 minute ago, Darthain said:

The Lord of Uthuk stole their really shiny rocks?

At least in Runewars I they "fell" for some unspecified sin and not because their boss really wanted his rock back and burned their ships.

34 minutes ago, Waywardpaladin said:

Battlecat more interesting than Horse, Moose more interesting than horse, Scions about as good as siege golems. Elves and their crazy moon blades already more novel than human wielding spear. They have access to elves, elementals, all the creatures of the forest (yerons and such) for minis potential.

Waiqar gets runty skeles, also humans riding a tormented tidal wave of bones and souls, also wraiths, also giant carrion worms. They'll have vampires, ghouls, potentially werewolves (Diskwars) and so on. The possibility space of each of these is much larger than Daqan if they refuse to let Daqan pull upon the Free Cities and the more multicultural aspects of the Baronies.

Seeing my point just takes a bit of looking.

You make great points, but we don't know what they're going to use yet for Daqan, obviously things are a bit more fleshed out (pun intended) for Waiqar because their units have a bit of diversity, but they can't exactly be all skeletons. the idea of undead is mostly mindless, I guess you could have a Draugh (think Skyrim) as a stronger undead, but you have to go the other ways. I agree everything is human with Daqan, but that's their thing. Hopefully the future holds a little more diversity.

I thought people would like the idea of mercenary units. Seems weird a lot of people are more keen to have more factions but that also means you cant run those units in other factions. Useless you have a certain hero which at the moment is limited to kari and Maro.