I'm kicking around some alternative tournament formats for our next one, and this is one that I think I am going to try. I'd appreciate suggestions and useful feedback. Since fleets are going to change after each round, I'm considering using the same initiative technique for each round.
Fleet Construction
Bring three 400-point fleets (max 134 points of squadrons) that all utilize the same Admiral.
- First round: Ships can only have one upgrade, no unique squadrons
- Second round: Normal fleet construction rules except no unique squadrons
- Third round: Normal fleet construction rules
Format
Each planet on a Corellian Conflict map will be assigned one or more prizes. All fleets will be ordered by points as per normal initiative. The first player chooses a target planet. Any other player may defend against them, tiebreaker on who gets to defend is determined by initiative order. Repeat down the list until everyone has an opponent. Objectives are determined as per CC rules. The winner of the match scores tournament points normally and may select one of the prizes at that location. The loser scores normal tournament points. A bye player can choose one planet's unclaimed prize and gets the normal bye tournament points.
Second round proceeds the same except the selection order goes from highest tournament points to lowest (and obviously one less prize available at possibly multiple planets). Tiebreaker for who gets to defend is based on tournament points.
The third round proceeds just like the second.
Results
Since people will collect prizes during the course of the tournament, the end prizes will only be the current prize kit plus store credit.
Possible Special Rule
Add alt-art or acrylic prizes that you've received previously but don't want to the prize pool. Get some sort of benefit, not sure what yet.