Gozanti squad ideas?

By clanofwolves, in X-Wing Squad Lists

I am looking to break out my Gozanti and want to ask for some squad building help beyond the standard TIE loadout that is just so thematic. I heard the latest Gold Squadron podcast and one guess eluded to mounting it with a squad of TIE Advanced with Title and Advanced Targeting Computers , but didn't mention how he loaded out the Gozanti itself.

Any help is appreciated.

51 minutes ago, clanofwolves said:

I am looking to break out my Gozanti and want to ask for some squad building help beyond the standard TIE loadout that is just so thematic. I heard the latest Gold Squadron podcast and one guess eluded to mounting it with a squad of TIE Advanced with Title and Advanced Targeting Computers , but didn't mention how he loaded out the Gozanti itself.

Any help is appreciated.

It depends on what you're trying to do. The Gozanti has two real roles - support ship or carrier.

Support Ship

  • 'Crippler'
    • Suppressor Title
    • Grand Moff Tarkin
    • Possibly Ion Cannon Batteries if you think you can keep the action in arc, otherwise Dual Laser Turret
    • Tactician if same.
      • Best used to take out token-dependent aces - you can rip off a target's focus and target lock, and then stress and ionize them.
  • 'Support Ship'
    • General Hux
    • Grand Moff Tarkin
      • 50 points, throws out 4 focus tokens a turn to ships of your choice. Bolt on Automated Protocols and Shield Projector to turn it into a 'bunker' you can fly aces behind - not as good as Bright Hope at protecting friendlies, but much better at supporting them.

Carrier

  • If you want a true carrier, you can't go far wrong with the Vector title, allowing you to launch 4 ships instead of 2.
  • TIE bombers do very well here - an especially tasty combination is:
    • Launch one bomber (Cruise Missiles, Guidance Chips, Deadeye) on a Speed 3 Bank. Barrel Roll Left.
    • Launch one bomber (Cruise Missiles, Guidance Chips, Deadeye) on a Speed 3 Bank. Barrel Roll Right.
    • Launch one bomber (Cruise Missiles, Guidance Chips, Opportunist) on a Speed 3 Bank. Focus.
    • Launch Captain Jonus (TIE Shuttle) on a Speed 1 Bank. Systems Officer gives centre ship Target Lock, Fleet Officer gives outside ships Focus.
    • Target takes 2 focus/rerolled 4-dice cruise missiles, 1 focus/rerolled 5-dice cruise missile.
    • Load Ordnance Experts on board, and you have an 'extra guidance chip' modification in your pocket.
    • This syncs well with an ordnance tubes carrier, who'll also get jonus' rerolls (so concussion missiles are a good call).
  • TIE Advanced are good - the turn you launch you activate at an effective PS13, which makes getting target locks fairly easy. Alternatively, Cluster Missiles/Accuracy Corrector/Guidance Chips/Ordnance Experts can throw out a lot of 2-3 hit attacks in quick succession.

Thanks @Magnus Grendel , I'll be digesting this info a while; yum!

This was a 4 player epic game mind you, but one bomber set up I did with a support carrier was switching out the center bomber with Tomax/crack shot, and putting Plasma Torps, Assault Missiles and extra munitions instead of the cruise missiles. Deploys the same, had a scary nuke on an epic ship between 3 plasma torps and the gozanti if you mounted a long range weapon on it, or triple assault missiles to clear out a formation of light flyers.

Huge ships are a trap; players will tend to go after them first which allows your escort to counter attack. So I try tokeep my huge ships light, but juicy:

Gozanti-class Cruiser (61)
Construction Droid (3), •Darth Vader (3), Dual Laser Turret (5), Docking Clamps (0), Backup Shield Generator (3), •Vector (2), Automated Protocols (5)

The idea here is Vader will cause damage everyround and construction droid/recover/back up shield generator fixed Vader’s damage.

Spice it up with ships of your choice:

-4 TIE/I w/ autothrusters are scary as you deploy late them into range 1.

-4 TIE/B are frightful when deployed earlier on, to take advantage of range 3 secondary wepoans. Just be sure to put support staff in near by ships. (Hux, Fleet Officers, etc...)

-4 TIE/f are just annoying and deadly as can be. Deployed later into the fray, at least one round of shooting then they are great blockers.

Edited by Ccwebb
Don’t know why “spice”was bleeped.