The game is great, super fun but we always have to find something to complain about, so I want to talk about something that is bothering me and does not seem very balanced, the dashes .. more specifically the mechanics of when it changes the type of conflict the char with dash is sent away bowed ..
See generally I find the game well balanced, and care has been taken so that cards with strong effects always have a cost or condition, for example no card bows another character without a condition, sends away without a condition, kills or cancel an event without a condition.
However the dash characters, who are already quite limited because they can not sign in a type of conflict (which can be a big problem, for example, this makes it even more difficult to attack kuroi mori) has this absurd drawback, from when changing the type of conflict is sent away (ok) bowed (why?).
Basically you have 2 of the strongest effects in the game at the same time, this is very shocking, for example use a captive audience (cost 0) against a political rival, turning a 3 cost char into trash, or attacking rally to the cause/kuroi mori and besides having to make force on your weaker skill, lose those characters, when this happen you can send 1 or 2 low cost chars and sometimes they can hold an army..
Maybe I'm wrong, but look at "Pacifism" for example, is a 2 cost card, attachment (makes it vulnerable), and still it can't be played during a conflict, so they know the power of the "go home bowed" effect.
Some may say high risk, high reward, but no core set character with dash seems to have impressive stats or ability to outweigh this risk.