47 minutes ago, BigKahuna said:When the mechanics define too much of the narrative your kind of in this wierd place where actions defined by the rules negative the narrative. If the mechanics are too fiddly, take too much time to resolve or attempt to replace the player interaction, then you have a kind of balance issue in the game where your mechanical character is more important then your narrative character.
Hmmmm... this is actually one of the major failing of Genesys as far as I'm aware. Too much "the game plays you" with the special dice dictating the story, and too much time wasted on working out dice results (including decisions of whether a result should translate to crunch or narrative).