AA Arc Delivery - opinions Please!

By cybercat07, in X-Wing Squad Lists

Hey folks. Ive been toying with an idea and I wanted to know if this seems like a competitive list to you:

2 A Wing Green Squadrons (30)

- autothrusters

- a wing test pilot

- push the limit

- cruise missiles

- outmaneuver

Shara Bey (39)

-vectored thrusters

-alliance overhall

- push the limit

-weapons engineer

-r7t1

My goal was to start the ARC on the opposite side of the board of the As. I want the ARC to move towards the opponent first. The As will then follow and use target locks ive obtained to drop the cruise missiles from further away. Then they come in close. Let me know what you all think!

It's likely Shara could get destroyed before your A-Wings even fire, thus not getting a chance to use her target locks. Competitive means different things to different folks. It could do okay an a store kit tourney, but wouldn't last at a larger event.

Any way to get this list up to par then? Suggestions to make it tougher?

If you replace R7T1 with M9-G8, you can start your ARC-170 on the same side as the A-wings and immediately lock onto both A-wings instead of the enemy ships. Then, when they do attack, you get a free re-roll on one attack dice each time an A-wing attacks, cruise missiles or otherwise, as long as you keep those target locks where they are. It doesn't really use Shera's ability so much as the Weapons Engineer & M9-G8. R7T1 seems to me to put the ARC in jeopardy too much, relying on the barrel roll to get it out of the attacker's firing arc after you get a target lock.