Okay, (all fighters) follow me here. This is a weird logical pathway. Sometimes I see people complaining that certain things are underpowered, (such as recently an opinion, Sloane should completely wipe out defense tokens, instead of only spending them). I've also thought to myself in this game, due to how activations work, that killing off ships in literally one activation is one thing I like my ships to be able to do.
In the past, one was easily able to easily one shot any small ship completely with BCC mass squadrons, even in some cases taking out medium ships in one turn. Large ships could be completely downed in about 1.5 turns, leaving only one turn of retaliatory response, which could be mitigated by distance. This set up a Tier 1 power level requirement, which has been soft nerved coming into wave 6. Currently, Avenger BT averages slightly lower than being able to one shot even Gladiators and Nebulons form the front. 4 Cr90 Rambos, Demolisher, Ackbar or Sato MC30s, one shot from an Ackbar MC80 also represent probably about the 2/3s of a large ship's HP worth of firepower in one go.
However in terms of game health, what should happen? Should the game encourage firepower where you can easily wipe small ships in one shot and do crippling damage in one go? (Compounded with the importance of activation, where what activates when is the most critical issue of the game).
Or, should it be harder to kill ships? Should things be methodical, reward utter focus?
I will also mention that a medium contingent of squadrons typically don't die in one concentrated attack much. Yes 134 vs 50 will do that... but generally at higher than 50, they stick around for a while.
I'm of the opinion the best games actually force spread out ness. Where being able to manage multiple fronts and completing extraneous goals is the best gameplay. As opposed to rewarding only the best focus fire, as that eventually becomes a solved question (see Xwing and damage-per-minute based games).
So, if you fire at something, should it go "bloop" and go up in a ball of flame?
Edited by Blail Blerg