MC30s are hard to drive.

By Hrathen, in Star Wars: Armada

First, let me confess that I have primarily been an Imperial Player and I have gotten pretty good, if I do so myself, with Star Destroyers. But last night I was helping my friend learn the game so I took a couple of MC30s (we were only playing 200 points for his first game). I have fought MC30s more times than I would like to count and they seemed to be really great ships. I like the red black combo of their dice and they are fast.

So MC30s may be fast and hit hard, but they don't turn very well, especially at speed 4. I know it was my first time with this ship, but I was really surprised how hard they are to fly.

@Ardaedhel

500-750 words on the subject of MC30 movement without hesitation, repetition or deviation please.

For Bonus marks, @Truthiness may add an addendum covering Madine.

Edited by Ginkapo
4 minutes ago, Hrathen said:

First, let me confess that I have primarily been an Imperial Player and I have gotten pretty good, if I do so myself, with Star Destroyers. But last night I was helping my friend learn the game so I took a couple of MC30s (we were only playing 200 points for his first game). I have fought MC30s more times than I would like to count and they seemed to be really great ships. I like the red black combo of their dice and they are fast.

So MC30s may be fast and hit hard, but they don't turn very well, especially at speed 4. I know it was my first time with this ship, but I was really surprised how hard they are to fly.

I'm certainly no expert with them, but I consider them one of the easiest to maneuver. At speed 3 I often don't even need to pull navs to arc dodge and get in close for that brutal 9 black dice double arc on first activation.

Do you have pictures of the game? Some of the more experienced players on the forums will undoubtedly be able to figure out what went wrong.

@Darth Sanguis I know pretty much what went wrong.

We were playing a Contested outpost mission and I had TRCs on my MC30s. I tried to skirt around the front arc of the ISD and try to flank and get behind it. But the ISD slow rolled forward and their wasn't really enough room to get behind the ISD without running it off the map.

I did a pretty good job of staying away from the ISDs big guns. I don't think he fired his front arc against any ships all game, but I was never really able to bring even my red dice to bare together.

I think I just flew to cautious.

As Darth Sanguis said, at speed 3 it's pretty easy to maneuver, the only problem it has is at speed 4. If you plan on going at speed 4 you have to depend always on maneuver commands to help you turn. If you want extra help with that use Madine and you can drive those MC30 at speed 4 practically to wherever you need

You want tactics. I'm working on a product that might be just what you're after. Stay tuned. :)

1 minute ago, Hrathen said:

I think I just flew to cautious.

Very likely, particularly if it's your first game using them.

The big trick to the mc30 is to get it into position where you're either going to shoot before the big ship can move or threaten more than one ship so that you'll get off a shot. If it's the latter you need to make sure you're sitting somewhere that you won't just immediately die. It's usually a good idea to start out speed 2 and set nav commands the whole time. Turn two and after you'll have a token and a dial and can get from speed 2 to 4 and get in position. Took me awhile but it gets better.

Edited by durandal343
3 minutes ago, Lemmiwinks86 said:

As Darth Sanguis said, at speed 3 it's pretty easy to maneuver, the only problem it has is at speed 4. If you plan on going at speed 4 you have to depend always on maneuver commands to help you turn. If you want extra help with that use Madine and you can drive those MC30 at speed 4 practically to wherever you need

I have a friend who just loves Madine, and I think most of my experience fighting them included Madine.

In the mean time, my screed on flying the MC30:

On 1/25/2017 at 8:36 PM, Ardaedhel said:

I have two general pieces of advice for MC30 payers.

1) Be disciplined . Start at speed 3, deploy deep in your back field, and always take a nav token on your first turn. Keep that nav token for as long as you possibly can. Your unpredictability is both your sword and your shield. If your opponent doesn't know if you're jumping to 4 or slamming on the brakes to 1, it becomes extraordinarily difficult for him to lay traps for you, and to avoid the ones you're laying for him.

2) Be aggressive . This one is hard to teach. You can show up with it; you can get it from painful, losing experience (like I did); or you just don't have it. Of all the ships in this game, the shrimp is the high-risk/high-reward choice. But you must be bold with it. It can't handle sustained punishment at all, but it can weather short bursts like no other. Don't be afraid to dive face-first into that Rhymerball if you have Mon Mothma or Admonition to fall back on. Don't be scared of that ISD1 without rerolls or XI7. Anything that doesn't one-shot you on approach, you can pull their shirt over their heads, give them a wedgie, and suckerpunch them before you run off. Sure, you're going to get hurt. But hurt ain't dead, which is what the other guy's going to be. You know the re-entry scene in Apollo 13? That's what every single fight should feel like for you.

BONUS) Think two turns ahead . This goes for every ship, but because your firing arcs are so unforgiving, it goes doubly for you. When you're lining up an attack run, know all the different places the target could be next turn, and have a plan to threaten all of those places viciously. Then, know all the places that your opponent can threaten the following turn, and have a plan to be somewhere else .

Good luck with the least forgiving, most rewarding, and most excellent ship in the game!

4 minutes ago, Ardaedhel said:

You want tactics. I'm working on a product that might be just what you're after. Stay tuned. :)

Hesitation

7 minutes ago, Hrathen said:

I have a friend who just loves Madine, and I think most of my experience fighting them included Madine.

Madine helps, but is not requisite for these guys. I believe that nav dials are. As I said before. You can move along slowly, set your trap, and then pounce when the time is right. It's very hard to defend against.

33 minutes ago, Ginkapo said:

@Ardaedhel

500-750 words on the subject of MC30 movement without hesitation, repetition or deviation please.

For Bonus marks, @Truthiness may add an addendum covering Madine.

Take Madine, bank a token, enjoy unparalleled mobility. That is all.

10 minutes ago, Ginkapo said:

Hesitation

Just realised you are all American and have no idea why this comment is 10/10 for hilarity.

Jokes on you people. You have no idea who Nicholas Parsons and Paul Merton are.

Try too stay at Speed 3 and use nav command more than fire. Also use bumps too stand Still if needed

4 minutes ago, jocke01 said:

Try too stay at Speed 3 and use nav command more than fire. Also use bumps too stand Still if needed

I've got to disagree with that. On the initial runup you need to be going slower or you'll end up siting in the front arc of an ISD and die. How do I know? Well the mc30 skeleton yard I've created with my idiot moves can stand as a testament to my knowledge :)

From speed 2, with a dial and a token, you can get to speed 3 or speed 4. From speed 3 with a dial and a token you can get to speed 4. It's just not a big enough jump to get out of danger in most situations. And when you don't get out of danger you lose your nice little mc30 before you can even get a shot off. They you're upset and whiny the whole rest of the game and it's no fun for anyone.

Maneuvering rebel scum ships is easy mode.

:)

#RealAdmiralsFlyVSDs

Just now, CaribbeanNinja said:

Maneuvering rebel scum ships is easy mode.

:)

#RealAdmiralsFlyVSDs

Ha! Point and shoot Star Destroyers is easy mode!

:)

37 minutes ago, Ardaedhel said:

In the mean time, my screed on flying the MC30:

This. I really think this encompasses 90% of flying Mc30s.

Seriously though, the MC30 is probably my favorite (fun) rebel ship to fly. It is ridiculously easy to gather the double arc. As I'm sure others have stated, the nav/cf command is generally your selection, and Skilled First Officer shines on these Tubes O' Terror.

Dialed in a Nav, but need extra punch? sFO

Dialed in a CF, but need to maneuver? SFO

21 minutes ago, CaribbeanNinja said:

Seriously though, the MC30 is probably my favorite (fun) rebel ship to fly. It is ridiculously easy to gather the double arc. As I'm sure others have stated, the nav/cf command is generally your selection, and Skilled First Officer shines on these Tubes O' Terror.

Dialed in a Nav, but need extra punch? sFO

Dialed in a CF, but need to maneuver? SFO

^^This exactly!!! SFO is the best 1pt. you can spend on a MC30. I usually set my MC30 dials in a game like this: Nav(bank token)/Nav/CF/Nav/CF/Nav. If I have to use SFO at any point, then I usually go straight nav commands after that. It has worked out really well for me at least.

1 hour ago, Truthiness said:

Take Madine, bank a token, enjoy unparalleled mobility. That is all.

As the other guy (and also pioneer of mc30 with madine), pretty much this. Madine straightens out your speed 4 turning and gives a bit more flexibility at any time to land double arcs or change angles to kill that last ship.

having played @Ardaedhel three times live, I've learned a lot about positioning and all the way back at speed 3 is pretty sound. That maximizes where you might be on any round regardless of commander and gives you the most flexibility. I'm generally not going speed four all the way forward unless I've got all three of placement advantage, activation advantage, a gift from my opponent in deployment. In that case, game is won from deployment. Oddly enough, that's about 50% of games.

2 hours ago, Ginkapo said:

Hesitation

Repetition of "Hesitation".

1 hour ago, itzSteve said:

If I have to use SFO at any point, then I usually go straight nav commands after that.

Commanding an MC30 in a nutshell.

3 hours ago, Ginkapo said:

Just realised you are all American and have no idea why this comment is 10/10 for hilarity.

Jokes on you people. You have no idea who Nicholas Parsons and Paul Merton are.

... dafuq is this?

It sounds like some kind of game, where everything's made up and the points don't matter.

Games like this stress me out.

How can you not have rules??

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