Kagi Confusion:
Captain Kagi [Sensor Jammer, Rebel Captive] (34)
Darth Vader [TIE/x1, Predator, Engine Upgrade, Advanced Targeting Computer] (37)
"Deathfire" [Extra Munitions, Homing Missiles, Cluster Mines, Long Range Scanners] (28)
Okay, hear me out--
Yes, the Palp shuttle is great, but it does it's best work when it's not really in the game, and only ever guarantees one die result per turn. Kagi presents a problem for the current meta, which will want to put target locks on Vader and Deathfire. If your opponent goes after Kagi first, great! They will have to deal with Sensor Jammer and Rebel Captive. If they decide to go after Vader or Deathfire, they will have to do so without the help of a target lock. Kagi becomes a sort of Imperial Biggs.
Deathfire is there for some early-game damage, throwing Homing Missiles and Cluster Mines in the enemy's face, while Vader mops up the end game.
With this list you really want to keep the shuttle in the back, but still in the game. You actually have incentive to bring the shuttle's firepower into play. With Palp Aces I see a lot of imperial players only engaging two ships in combat--it's great for defense, but limiting your firing power means that the enemy stays around longer too. Kagi should do pretty well with his upgrades, and will likely stick around for some time (in part thanks to the target priority confusion, in part thanks to his upgrades). I think that Deathfire is the weak link here, but I love that little guy; if you fly him right, he really does a lot of work.
If you don't want to run Deathfire, you can always take the standard Inquisitor load-out and and drop Rebel Captive. Personally, though, I think that Rebel Captive will do some work.
Edited by BanthaFather