My first Rebel fleet build (this one probably needs a LOT of help too!)

By deogg, in Star Wars: Armada Fleet Builds

Gotta love Armada Warlords for fleet building! As Lando said in ROTJ "here goes nothing!"

CR90-A
Dodonna's Pride
Redundant Shields
TRC

CR90-A
Jaina's Light
Raymus Antilles
TRC

MC80 Battle Cruiser
Liberty
Dodonna
Veteran Gunners
Leading Shots
Spinal Armament
XI7

SQUADRONS
Luke
Wedge
Han
Biggs
Nym
Keyan Farlander

THE BASIC PREMISE:
-The CR90's fly around using TRC to help blast stuff (even with it being nerfed). COULD use Concentrate Fire commands to help that out, especially from longer range.
-The MC80......God help anyone that gets in its front firing arc! 5 dice minimum at long range (6 if I use Concentrate Fire) with a reroll, 8-9 dice total with a reroll from short-medium.
-The squadrons: I already see something I potentially did wrong here (I did it with my Imperial list too): I went with all named squadrons to more easily fill up the points. That aside, I went more for the bomber route with my squadrons. Dunno how well that will pan out though

Donny's Pride needs BLUE dice to trigger, a CR90A is not a good idea (unless Sato).

Redundant Shields is a HORRIBLY overpriced card, that should NEVER see play outside some MC80 corner cases.

Raymus is just not worth it on the CR90.

Battle Cruiser with Dodonna doesn't really want Liberty - it maneuvers like a drunk brick, so you can't really do squad commands all the time.

Which brings me to the final point: you have nothing with which to command all those squads.

Yes drop Redundant shields, Raymus and switch Vet gunners to Gunnery Teams.

Add a GR75 to move squadrons around and get you a 4th ship activation.

For the squadrons you need to redesign a bit to afford the GR75 and take a little pressure off the ships by using a few more rogues. This means you can also drop Liberty for Endeavour. Luke, Han, Dash, Rogue squadron, Jan, X-Wing. Bank a squadron command with the flotilla turn 1 and maybe do the same with the CR90s.

MC80 Battle Cruiser:

You have leading shots for re-rolls so you really don't need veteran gunners and you really want gunnery team instead on that slot.

And I agree with @Green Knight, get rid of the Liberty title. A GR-75 with comms net feeding nav tokens to that LMC80 and a Nav team on it to use those for yaw changes will help with the maneuvering issues of the ship or you might want to make Madine your Commander.

Squadrons:

I again agree with GK: squadrons should be commanded, makes them way better.
And if you want to bring Bombers, bring an intel source to allow them to work.

If you bring Biggs, bring more X-wings that allows you to spread the dmg more.
Wedge would maybe like Dutch as a buddy (that just such a nice combo)

Edited by Doppelganger

You have so much raw firepower coming from the ships that you don't really need heavy bombers like Keyan and Nym, them out for 3 x-wings.

Swap Veteran gunners for gunnery team, and take out Redundant shields and Raymus(or put him on the Liberty)

Find points for a Flotilla with Expanded Hangar Bays to help out with squadron commands.

Dodonna doesn't exactly jive well with Liberties, Madine or Leia. If you switch to madine, put engine techs on the liberty, as you can trigger that with the navigate command you will already be using to use madine's ability.

I also like using H9s and QTC to create 2 accuracies to lock down defense tokens, but XI7s are pretty good too.

Liberty title doesn't really work a lot, unless you have something like Raymus or comms net. I think Mon Karren is really good, and Endeavor helps mitigate damage.

Also, see @Vergilius. He excels at liberty builds and using Madine.

Pretty much what everyone else says.

Ok, as far as I go, this is pretty much a horse-around build, but if I were to build around Madine, a Liberty, and a larger squadron build, I'd do something like:

Points: 399/400

Commander: General Madine

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Dangerous Territory

CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 53 total ship cost

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost

[ flagship ] MC80 Star Cruiser (96 points)
- General Madine ( 30 points)
- Mon Karren ( 8 points)
- Skilled First Officer ( 1 points)
- Gunnery Team ( 7 points)
- Engine Techs ( 8 points)
- SW 7 Ion Batteries ( 5 points)
= 155 total ship cost

GR-75 Medium Transports (18 points)
- Comms Net ( 2 points)
= 20 total ship cost

3 A-Wing Squadrons ( 33 points)
1 Hera Syndulla ( 28 points)
1 Jan Ors ( 19 points)
2 X-Wing Squadrons ( 26 points)
1 Rogue Squadron ( 14 points)

Dodonna could work, too to free up some points, but then you're really running the Liberty differently. I found that the comms net was pretty much wasted. This gives you some Rogue ability, and flexibility in what you run as Rogue versus not. I'd still probably change it up further based on the one play experience, but then, I was horsing around based on a post elsewhere in the forums about Hera. So this is perfectly tweakable as a casual list. But my sense is that this list has some of the themes that you want in your first list, but with a few key exceptions: 1. There are ways to activate squadrons. 2. There are rogue squadrons that can at least do something in a round. 3. There's an additional activation which tremendously helps in placement and setting up your ship shots.

The variants of my other Madine lists are around the forums in different places, and a search will pull them up. You should also look up Aresius' Dodonna list with a Liberty, since it has scored pretty well. Any of these lists make an excellent starting point for what you want to accomplish.

My general advice to anyone is to netlist first until you understand how a list works and why it works. That will provide the platform from which you can tweak and make adjustments to work with your own local meta or with your own playstyle. Just starting with your own list like this is admirable, but not only does the list have significant weaknesses, but your flying will likely also have weaknesses. The end result is that it becomes extremely difficult to tease out where you went wrong in either your list-building or flying. At least with starting on a list that works, you know precisely that it wasn't the list, it was you. That at least gives you a solid platform on which to self-evaluate, grow your skills, and become better as a player.

@Vergilius Now, see, that was one thing I was hoping to avoid: netlist-ing! See, I played Pokemon for several years, and people that net-decked were NOT very well liked among the masses, and I was hoping to NOT be "that guy". At least now, with YouTube MUCH more prevalent, people can not only see the fleet lists, but actually see them in action how the original list-maker intended. Shoot, it's how I've learned to play several games (Armada, X-Wing, Rebellion, Legendary Encounters, Ascendancy).

The local meta is basically whatever I (along with maybe one other person) bring to the table. Not a really strong local following for Armada in my parts (but I know places within driving distance that DO have a following). X-Wing fares a little better, but again, let's just say that I don't bust out the Miranda/Nym build very often!

6 hours ago, deogg said:

@Vergilius Now, see, that was one thing I was hoping to avoid: netlist-ing! See, I played Pokemon for several years, and people that net-decked were NOT very well liked among the masses, and I was hoping to NOT be "that guy". At least now, with YouTube MUCH more prevalent, people can not only see the fleet lists, but actually see them in action how the original list-maker intended. Shoot, it's how I've learned to play several games (Armada, X-Wing, Rebellion, Legendary Encounters, Ascendancy).

Armada has generally had the attitude that player skill is so much more important than actual list build that anyone who does netlist could end up with a lower placement.

I've seen the general negative attitude expressed in nearly every customizable game I've played, but what I find baffling is how at odds it is with a game like chess, which I've played for years, and where building an opening repertoire (really the equivalent of building a list) absolutely requires that you study what everyone else has done. In reviewing what the top players have done in Armada, they've at least netlisted for the lists they wished to test their own lists against and in deciding how to tweak those lists to be better.

In any event, good luck.

What exactly is a netlist?

39 minutes ago, Mormal said:

What exactly is a netlist?

Any proven, winning list from the internet.

AH thank you GK. I had never seen that term before. You are awesome as always.