Tie Swarm

By hey_yu, in X-Wing Squad Lists

I was wondering if folks are having issues with swarms working with all the releases. I understand they can compete to certain degree and may do well in tournaments at times. However, I think the glory days of swarm are out (several waves ago) with the preference of 2~3 ship builds.

I believe swarms are not as durable with the past couple of wave releases. They use to have volume of ships and decent agility for durability despite 3 Hull. However, bombs, alpha strike, higher damage output has put this out the door a bit, 3 Hull doesn't cut it as much anymore. Blocking to deny action economy is a bit out the window with all these new upgrade card combo to provide action economy. Also, the two ATK dice is not as effective despite the potential volume of fire.

I'm trying to get some swarm lists working. I could use input and suggestions. Right now, my latest Tie Swarm list uses Snap Shot for extra potential damage output:

[20PT] “Howlrunner”
Snap Shot

[16PT] Black Squadron Pilot
Snap Shot

[16PT] Black Squadron Pilot
Snap Shot

[16PT] Black Squadron Pilot
Snap Shot

[16PT] Black Squadron Pilot
Snap Shot

[16PT] Black Squadron Pilot
Snap Shot

Thanks

There are a number of Swarm discussions going on currently. Your list isn't optimal but certainly effective. Be mindful Howlrunner 's skill doesn't sync with Snap shot to my knowledge.

9 hours ago, Ronu said:

Be mindful Howlrunner 's skill doesn't sync with Snap shot to my knowledge.

Of course, Howl's there to help with the rolls in combat phase.

17 minutes ago, hey_yu said:

Of course, Howl's there to help with the rolls in combat phase.

But using her ability wants to nail your swarm into a range 1 bubble - most likely a 2 x 3 'brick' that is going to have trouble with a lot of engagements.

If you want to go for a pure Snap Shot squad, for a point less I'd recommend Mauler Mithel - he doesn't support the rest of the swarm, but he does deliver a brutal 7 dice per turn if he gets within snap shot range - and there's nothing encouraging you not to fly in looser groups that can more easily put snap shot arcs-of-fire somewhere useful.