I just finished listening to the latest Gold Sqd Podcast, and I have either missed the discussion here or it never happened.
The most interesting point to me was that Dion (I think?) took a close look at 50 videotaped games. He found the average game length to be 60min, and the average number of turns to be 11. I'm quite sure these 11 turns are not all with shooting each other, that number should be 2-4 (in my experience) lower.
What does that mean for us as players?
My first reaction brings me to some number crunching:
If my squad can deal a maximum of X damage per turn, then I have around 9X maximum damage. If that is below his HP, then I have to expect not to destroy all 100 points.
For example with 9 rounds of shooting, I know that my Imp Alpha List has around 11.5 damage with the Harpoons, and then (with the most common mods) around 6 damage - if I shoot on 0 agility ships. That's a maximum of 11.5 + 42 = 59.5 damage.
Going against 2 agility ships, that drops to 43 dmg without focus or 30 damage with focus tokens.
Going down to 7 rounds of shots, that drops again massively (32 vs 2green, 25 vs 2green + focus). Triple Jumps have 27 health! Losing just few turns and I will not be able to destroy all ships.
FSR2 has 7+3+9+6 = 25 total HP. It's slightly more tedious to get the expected damage, but I'm not expecting much more than against 2agility+focus - considering Jess' rerolls and the reinforce.
All this assumes that I never lose a ship, never bump, there's never an obstacle in-between, I'm never at range 3, I will always have my standard actions, and so on. So the true number will be lower, and certainly so.
I'm just showing these numbers to illustrate that my squad has less oomph than I thought.
So what is your experience? Do you have more or less turns? How many turns with shots per game?
And what does it mean for your strategy?