Long story short, he's fun to play, even if he's not highly competitive. Looking for thoughts on Inquisitor play.
I've played him more than a couple times, paired with Bala Tik, using only blue ability upgrades that deal with dice manipulation (with a couple yellows like On the Hunt).
When you roll out the Inquisitor with force throw and force push on the first action of the round, and they see all those specials, or the 2 focus (knowing that you have an All In somewhere in your deck), or the resource (knowing that you have bait and switch), they really don't want to roll out any of their characters, and it's a good feeling. The problem is getting to that point.
As with most dice, the double focus combined with an All In is vey powerful, even more so when you have multiple ways of achieving that (Meditate, Bait and Switch, etc.). So the Inquisitor's die is versatile with all strong sides, albeit unfocused without the right setting.
In the right setting, he provides all the dice control you really need. In the scenario above with force push and throw, three specials (1 each) could reasonably get you 5 damage on a target. 3 dice for 5 damage seems pretty lackluster, but that also removes 2 dice. Push a character die to a blank and any other die to a high value side. Inquisit the character die and throw the high value die.
The issue i see with the Inquisitor in competitive play is dealing with any metas of quick play that don't allow you to interrupt their die play.
Alternatively, I see the value of using the Inquisitor in a melee aggro style. The double focus/All In power play still applies there. Thoughts