27 minutes ago, Archlyte said:Yeah you're absolutely right, and I really wasn't trying to be offensive, just trying to point out that their reasons were not something that I felt needed sensitivity or respect as part of their real life. So I apologize for that indelicate point I made if it offended anyone.
One thing I didn't talk about was the very anthropomorphic near humans (Twi'lek, Zeltron, Chiss, etc.) which basically allow you to play a human but with some exotic features. These are the exception as people seem to be able to fully relate to characters such as this in my experience.
I think some of the examples you pointed out are typical of the "everybody is a human" mindset, which is both very nice and also very much leads to the Human Re-Skinned play imo. Zeb is exactly what you said, and he can portray a certain slice of charcateristics, which is fine for a written character, but for a role-playing character he is a bit of a one-trick pony. That player will gravitate toward combat and coercion, and that will be about it save for 1 vice or pleasure they will identify (drinking Corellian Whiskey or something). Other than that, in my experience, that will be it for that character. His arc in the game will be purely mechanical (Trees) and the character will be the same as it was at creation. Meanwhile the humans (and near-humans) will demonstrate an arc, they will change and grow, will be actual characters.
Don't worry, I didn't think you were trying to be offensive.
I get what you're saying. Players aren't bringing anything that's unique about the species they're portraying to the table. I think that's a fair argument. What I would suggest is using the following question formula: "Your species is known for (x). How does (x) affect you as a character?" For example:
- Acronans are known to be addicted to salt. How do you deal with your salt addiction?
- Wookiees have a reputation for violent responses to personal offense. What do you find offensive?
- Twi'leks are often enslaved. Who are the Twi'leks you know who were taken by slavers?
Don't give players "yes/no" questions. Make a statement and make the player respond to it. Using that response, you can set up situations that directly challenge the player's non-Human background. Good acting/role-playing is less about speaking in accents or burbling hisses and more about responding to a situation in a way that is consistent and true to a character's motivation and background.