(NOTE: IMO this list looks so dang light)
ISD II
Darth Vader
Devastator
Captain Needa
Redundant Shields
Turbolaser Reroute Circuits
ARQUITEN LIGHT CRUISER
Centicore
Reinforced Blast Doors
Enhanced Armament
ARQUITEN LIGHT CRUISER
Hand of Justice
Reinforced Blast Doors
Enhanced Armament
SQUADRONS
IG-88
Boba Fett
Bossk
THE BASIC PREMISE:
-Have the Arquitens running around broadside-ing everything with 5 red dice from long range (via EA and using Concentrated Fire), with Reinforced Blast Doors to help keep them each alive a little longer
-Darth just being all big and bad Darth aboard the Devastator (and of course to provide rerolls for the Arqs). Needa is there to convert a defense token to fuel the TRC. If I use the Concentrated Fire command, I could have 5 shots coming out the front of the ISD at long range.
-The bounty hunte......I mean, squadrons: I could probably do SO much better on this front. The thing is, with only 72 points available for Squardons, I doubt I have enough to drop in the stuff necessary for the Fireball engine.
NOTE: I am already debating changing at least one of the Arqs to the Command Cruiser. Then if/when I have to fire from my front arc, I'm still at least firing with 3 dice until I get to long range.