This is my favorite squad to run in recent days. I've had quite a bit of success with it and thought I'd see what tweaks others might suggest to tighten it up.
Asajj Ventress (51) Expertise, Shadow Caster, Glitterstim x 2, Gyroscopic Targeting, and Ketsu Onyo
Sabin Wren (46) Gyroscopic Targeting, Gunner, Glitterstim x 2
I really love giving out free stress with Ventress' ability. Ketsu is there to keep the tractor beam (reducing agility) for more than one pass. Tractoring a ship onto an asteroid is so much fun. Having Ventress shoot first also allows Sabine to take advantage of a reduced agility if in the right spot. Sabine also has a free eyeball on defense if positioned rightly. (Just have to remember to take a focus that turn.) I double up on Glitterstim to help those moments where I'm being ganged up on. I've toyed with giving up on using the gyroscopic targeting in order to spend all my points (I'm at 97 right now) but I really like the free turret movement on 3-5 templates.
Anyone else have much luck running double lancers?
Thanks!