STAR WARS: IMPERIAL TACTICS EPISODE I: WHISPER

This is the first in what will hopefully be an on-going series of posts. These will probably focus on starting a conversation or discussion about 1 particular ship that I have learned something about from playing or from other people in the community.
Nothing I list below is particularly earth shattering but its what I know so far. Since alot of you have been doing this much longer than me I am sure some people can add to this or find some things wrong with everything below. For future installments of this I might actually go on Vassal and try to mock up some "situations" screenshots so we can discuss what maneuvers people would consider for that turn and the next 2 turns after kinda deal. If someone beats me to it here that would be cool to. Either way looking for help to fill in some of the blanks on this and lend some real insights. If you know of some streams of a particular tournament matchup that illustrates "good" whisper pilots add em here. If you have nothing specific or positive to add please still feel free to post an unrelated GIF or a one sentence breathtakingly sarcastic salty comment about Tacos. Those are appreciated to.


Pilot Card:


EPT Upgrades:
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Veteran Instinct
- The default choice for most builds
- Advanced Cloaking Device generally wants you to shoot first. VI is critical to helping make that happen
- PS9 wont help you against Nym or QD or Vader or the occasional Rey.....but it will help against everything else!
- And remember you just need to be higher Pilot Skill than most of the list....Kylo Ren can help level the score against whatevers higher PS than you.
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Intensity
- With Whispers Pilot Ability you do at least have a chance at flipping this card
- Advanced Sensors Barrel Roll suddenly becomes a whole lot more interesting if it also gives you a focus or evade
- Keeps you at PS7 of course but opens up a few other options and strategies if your not constantly bidding to shoot first

System Upgrade:
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Fire Control System
- No native Target Lock Action makes FCS a first choice for most players
- Landing consistent hits with Whisper gives you a focus which helps considerably on defense if you chose an evade after flying yourself into a bad situation.
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Advanced Sensors
- Pre-Movement Barrel Rolls let you essentially juke left and right with cloak to move backwards
- Also allows you to move "strafe" slightly further left or right before a hard turn or move
- Allows you to take a focus or cloak before a K-Turn
- Useful for avoiding bombs in some cases
- Useful for setting attacks after intentionally bumping a big turret like Rey
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Collision Detector
- Occasionally useful for de-cloaking over rocks or helping Whisper fit into certain lists

Crew:
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Agent Kallus
- Great crew for Whisper that improves your offense and defense against a specific ship.
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Intelligence Agent
- Lets you look at a nearby opponent dial at the start of the activation phase ( order depends on initiative )
- This can be pretty huge as it allows you to decide where to decloak with some key info.
- Pairs well with Advanced Sensors but is useful in general, especially against high PS opponents
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Kylo Ren
- The Imperials 2nd best card ( behind Palpatine )
- Kylo can keep Whisper in a game it otherwise would auto lose
- As a crew it can work if you fly Vader next to Whisper, or a ship with Mangler Cannon and consistent Focus/TL ( Boba/Defenders etc. )
- Sacrificing an Action with Whisper to use Kylo though is a big draw back
- Typically used on a nearby ship like the Decimator, Upsilon, Lambda, Boba, Bomber, etc.
- Still it can work as a Whisper Crew in some contexts
- Makes Whisper an even bigger target than she already is....
- I really enjoy flying Whisper with Kylo Ren or at least with Kylo nearby. Makes her so much less stressful to fly.
- I always imagine him force freezing laser shots with blinded pilot or mind reading an opponent as he assigns PS0.
- Helps Whisper out soooo much and helps even the odds against Turrets in particular
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Rebel Captive
- One of my favorite Whisper Crew
- It helps discourage attacks on Whisper and gives you a serious advantage over other Aces that often rely on PTL
- Also helps with anything carrying Expertise
- Paired with Quickdraw or Kylo Ren's Upsilon and you can really make your opponents brain hurt
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Recon Spec
- Tired of relying on landing a hit for that extra focus to use on defense.....
- Have no fear, Recon Spec is here!
- Paired with Advanced Sensors this helps you to still push out decent damage and if you miss you still have a 4 green dice and a focus
- Kinda awesome against TLT or concentrated fire as you can end up with 3 focus tokens to use on defense against 3 separate attacks
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Mercenary Co-Pilot
- Flown correctly Whisper spends alot of time at Range 3
- With enough practice this can help alot with landing those much needed Kylo Crits to assign PS0 or Blind a high PS opponent
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Navigator
- So much fun to use.....
- Combined with Advanced Sensors and Decloaking....you can really seriously adjust your chosen move and avoid blocks or intentionally block etc.
- Some might call it a crutch....and it kinda is....but its still super useful for avoiding Bombs.
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Inspiring Recruit
- Stress Kills Whisper, this can help sorta
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Weapons Engineer
- This ones actually kinda cool
- Gives you a ton of flexibility when paired with FCS as you can acquire 2 Target Locks
- Also works pretty well if you have something nearby like System Officer granting you a TL in the early game.
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Gunner
- Commonly referred to as Buzzsaw whisper
- Gives you more flexibility to regularly take an evade and still land hits
- Provides a ton of insurance against not getting that focus for defense
- And can help strip tokens

Modification
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Advanced Cloaking Device
- The best by far, however, you must shoot first or have kylo ren nearby to allow you to shoot first to survive
- If your not cloaked you will die quickly
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Light Weight Frames
- Fun for casual games.....but Whisper is to many points and has to few hit points to protect with just 2.5 green dice
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Engine Upgrade
- You havent lived until you have used PTL and EU on a Phantom in a casual game....but yea....just use Advanced Cloaking Device.
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Stygium Particle Accelerator
- Hard to justify using this
- If you are smart about deciding when to turtle behind cloak vs decloak it can work....but it usually results in to many rounds where I cant do damage

Favorite Wingman
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RAC
- Whispers best dancing partner
- With the ability to get to PS9 and equip Palpatine/Kylo crew, RAC does everything you want a Whisper Wingman to do and more
- Flown as a big base Arc dodge turret with engine upgrade RAC can assign those much needed PS0s early to anything that might shoot Whisper First
- Its a quick ship that can bring the pain at Range 1 and survive alot
- Will help you crush 2 ship lists....but struggles against multi-ship lists and biggs
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Firespray
- Boba or Kath with Kylo/Mangler/Expertise can actually do some good work for Whisper
- Performs a similar function to RAC in supporting the PS race.
- With Bomblet it can help control how your opponent flies
- With Cruise Missiles and Expertise Boba or Kath can bring the rain and allows a mini alpha strike if you time a 5 dice shot from Whisper
- If they chase you the rear arc makes them pay
- Not as optimal as RAC but still a ton of fun to fly with Whisper
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Upsilon
- Kylo Ren Upsilon with Expert Handling, Advanced Sensors, EU, and Palpatine.....
- The barrel roll here allows you to fly the Upsilon as a gigantic big based Whisper.....barrel roll out and two turn in to throw 4 dice
- Rebel Captive on Whisper presents terrible options
- The game here is to try and force your opponents biggest threat to shoot Kylo first.....not easy to do if they have a brain.
- But still possible if you roll up for a 5 dice shot that they cant ignore.
- Major Stridan with Kylo and Systems officer is also pretty fantastic....particularly if your running Whisper with Advanced Sensors
- A Generic Upsilon with Kylo or Palpatine also can put in work
- Targeting Synch allows whisper to use the Upsilons Target lock....this can really catch opponents by surprise
- Coordinate is FANTASTIC for whisper. Lets you take Advanced Sensors and barrel roll or evade more frequently while still getting a focus.
- Also lets you do some silly things like fly behind a Upsilon with Tactical Jammer and juke left right to stay behind it all the while bumping it to go on a jousting run....smart no...fun yes
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Darth Vader
- Slap Kylo Crew on Whisper.....and then hope Vader can land the crit you need with Advanced Targeting Computer.
- You want to be at PS11 here so you dont have to choose between shooting first with Whisper and moving last with Vader
- Should leave about 20 pts left over and if you take Cruise missiles you can get a mini alpha going between the two ships
- Consider Countdown or Sabacc
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Quick Draw
- Another solid partner
- Rebel Captive Whisper presents a terrible choice. Leaving QD alive is a bad idea....so who ya gonna chase fan.
- Again like Vader shoot for PS11 to avoid the bad choices on Initiative
- Leaves about 20 pts left over....consider Countdown or Sabacc
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Lamda Shuttle
- Generic with Palp is pretty great. Its a lower cost "bad" upsilon
- Captain Yorr makes K-Turns with Whisper a thing!
- Palp on a shuttle and Kylo on Whisper......palping a crit here really helps Whisper be a bit self sufficient with the crit generation
- Hard to do dmg with the shuttle but still a great partner.
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Leaves enough for Omega Leader

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Tie Bomber
- Works pretty well as a partner since it can carry Kylo or Systems Officer or Fleet Officer
- Presents awkward remaining choices though
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Pure Sabacc or Countdown or Duchess
- Flying Whisper with a Tie Striker nearby is great fun
- The strikers have lots of premovement boost goofiness like the decloak so you they just feel right together
- Pure Sabacc in particular can be a great partner since ignoring Whisper is bad, ignoring Sabacc is bad to

Worst Matchups
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Nym
- PS10 TLT Bomblet Nym is scary for Whisper
- Throw down a PS0 Kylo Crit early or die
- It is possible to Alpha murder Nym without Kylo to
- Also can use Advanced Sensors to avoid a bomb or to
- Palp helps a bunch with calling a blank for one of those red bomb dice
- Recon Spec helps a bit against that TLT
- But overall.....a sketchy matchup!
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Miranda
- Advanced Slam Action bombs at PS8 can and will ruin your day
- Same drill as Nym......kill this thing quick and blind it as much as possible to avoid its regen
- Usually I will sacrifice Whisper's Wingman in an effort to get Miranda on its last leg before engaging with Whisper
- But yea.....be afraid....I havent worked out a consistent predictable tactic to beat Nym or Miranda without blinded pilots or damaged cockpits
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RAC
- If its at PS10 be very afraid...if you cant Kylo it quick your probably done but if your smart about keeping tokens for defense and you shoot first its manageable.
- Below PS10 the matchup improves but you have to burn it down as you will lose the war of attrition if your not careful
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Whisper
- Playing Whisper against Whisper is kinda hilarious.....
- Ultimately comes down to who shoots first and who can get out of arc moving last.
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Fenn Rau
- Whisper vs Fenn is probably the most fun 1 v 1 I have ever experienced
- Your hopefully shooting first and if your smart you can keep him in Arc
- But if you go one turn without a shot Fenn is going to bring the pain!
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VCX
- Ok so this is brutal....but same rules as everything else
- Kylo Crit to blind
- Attempt the Alpha on biggs who is probably nearby
- Bump while you try to kill biggs
- There is a sweet spot where you can avoid the TLT an the front or forward arc right on the side
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Bossk and other 180 Arcs
- Get behind them and you will be fine but keep your distance or you can over run them and end up in arc again.
- Be very wary of their hard turns and banks....putting you in Range 1 arc
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Dengar
- I literally have no idea what to do when I see Dengar.......besides hope and pray I am shooting first....Kylo blind him or Alpha Strike him to the ground
- The only thing I know for absolute sure.....stay the **** out of his arc and dont get into Range 1 unless its for a kill shot.

General Flight Advice
- So this little section and whisper specific tips on how to fight certain bad matchups above is the area I am most interested in insight from the community on.
- Use Whisper as bait to set up favorable engagements. She is a priority target for your opponent and real danger for them in the end game
- Avoid letting someone get behind you at all costs
- Avoid the K-Turn but if you have to or "want" to advanced sensors focus first, get a TL first, or do it with Captain Yorr nearby.
- Dont be afraid to K-Turn if your reasonably sure you wont take a shot the next turn if you do, this can win you some games
- I try to fly Whisper like I am drawing with a Spiral Graph.....
- Basically you have to think more in terms of how Whisper moves laterally than a typical ship.
- Thinking enough turns ahead you can essentially keep whisper "circling" an opponent. Like in old FPS shooter games like Doom were you would just aim at a boss and hold the left or right key in a direction
- Hard 1 turns are a gift and a curse. Any experienced player will expect you to over use them. Dont. Use the 2 and 3 turn to throw them off sometimes. The 2 Bank sets up a lot of pretty good angles with decloak.
- Set Up.....you usually want to cloak after your first movement to give you some options but sometimes....if you want to hang back dont bother.
- Think about your next turn...if you land somewhere that you cant decloak because of rocks your are in serious trouble
- Sometimes you want to stay cloaked and run away. Particularly if someones behind you but there are other times.
- Remember that running away from a Defender who has a 5 forward is unlikely to work out for you
- Whisper can actually be a FANTASTIC blocker. Use that cloak correctly and you can deny actions for lower Pilot Skill big base ships and still turn in on other ships in their list.
- There is so much more........Whisper gets better with practice and flys on a knife edge

Questions for the Experts:
- How do you give yourself a fighting chance against ships with a higher PS than Whisper or an initiative bid....are there specific tips on how to approach that scenario?
- How do you keep Whisper at Range 3 consistently?
- When do you typically decide to stay cloaked?
- When do you typically decide to take an evade instead of a focus with Whisper?
- How do you practice with Whisper?
- Can you provide your take on any of the categories above Upgrades, Wingmen, Flight Tactics, Making the best of Bad Match Ups, ya get the idea....

Practice Tip:
- I found early on that it can be super useful with Whisper to put one ship at the center of a play mat with rocks all around. Dont move that ship
- Then put Whisper on the edges and get familiar with how to "circle strafe" that ship staying at as close to Range 3 as possible but keeping it in arc turn to turn without get stuck on rocks
- You can do it without rocks to start to learn
- Just dont get to addicted to those Hard 1 turns since....like I said before good players will make you pay for it
- Example of what im describing.....starting where the focus token is......what do you have to do to keep the Falcon in arc without unintentionally getting so close to R1. When is it maybe "smart" to consider a barrel roll to set up next turn, or fly away turtle to set up the next series of moves closer to R3. This will help you learn how to circle something but also eventually how to basically stay in one spot and just alternate shooting angles.
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Ok back to **** posting. The planned sequel...........Star Wars: Imperial Tactics Episode 2: Boba Fett
Edited by Boom Owl
