Ethereal Enchantress (Moose!)

By Glucose98, in Runewars Miniatures Game

Moose Mom!!

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At first I didn't like her dial but I've come around a little. (I really wanted a stable energy armor modifier)

  • She moves pretty far pretty early.
  • Has shift charge ability.
  • White rally modifier means banes don't stick.
  • She can dial in a really late charge at initiative 7 to guarantee she engages when you want her to.

Things I'm still upset about, lol:

  • Her armor is garbage. So much glass cannon. Would have been nice to have an energy token based armor, or at least make it a white modifier...
  • Single red modifier of a surge can help do mass damage to a close knit group but is super situational based off Unstable Energy, and doesn't seem close to as good as Maro's modifiers.

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Mooooooooose

She's bringing the thunder.

6 minutes ago, Wraithist said:

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Where was this one? The first one where they announced her?

Just now, taylorcowbell said:

Where was this one? The first one where they announced her?

Yep!!! With her white rally modifier its pretty boss too.

Ok, shes going to be a real pain in the ***.

She has built-in MSU counter and can take Arcane Mastery to deal with deathballs (the card gives no indication you cant select the same unit all 3 times). I dont see her doing insane damage to one unit since she has no brutal and her abilities are damage not wounds, but shes doing decent damage to 2-3 units at once. Remember the thread i had about what bane is the deadliest? She's applying a stun at a distance, after removing a boon too. That will stop said deathball from charging (unless they have aggressive music)

And i really, REALLY wish that Malcorne's Bequest was a generic relic. I would slap that on my Hawthorne Battery in a heartbeat since Margath almost never does anything for him anyway lol

Edited by Vineheart01

Why is her command upgrade 10 poiints compared to Hawthorne's 22. x.x

On 9/25/2017 at 9:42 AM, Vineheart01 said:

Ok, shes going to be a real pain in the ***.

She has built-in MSU counter and can take Arcane Mastery to deal with deathballs (the card gives no indication you cant select the same unit all 3 times). I dont see her doing insane damage to one unit since she has no brutal and her abilities are damage not wounds, but shes doing decent damage to 2-3 units at once. Remember the thread i had about what bane is the deadliest? She's applying a stun at a distance, after removing a boon too. That will stop said deathball from charging (unless they have aggressive music)

And i really, REALLY wish that Malcorne's Bequest was a generic relic. I would slap that on my Hawthorne Battery in a heartbeat since Margath almost never does anything for him anyway lol

Good call on picking the same unit for all three effects! The stun is **** short range though, so she's really going to have to walk the line between being up front hurting people and staying alive. As for Hawthorne, don't you find that Shield of Margath makes him almost unassailable to some targets? Anything that can't put out 10+ damage or mortal strikes reliably ends up trading really poorly with him.

Back to Maegan, the upgrade is interesting. Lethal (natural) is generally very poor value at ten points, but the other part could be good. Hard to evaluate off the table. Is a unit at range x of itself? I'm trying to figure out if the first ability will also hit the original target of the attack, which would make it always as good as surge+: lethal 1.

Edited by Bhelliom

I'm sad she doesn't come with any new terrain... I wanted a moose nest!

(EDIT: I just re-read the article and it says it does come with terrain... but there is none in the picture?)

Edited by Hepitude
5 minutes ago, TallGiraffe said:

Why is her command upgrade 10 poiints compared to Hawthorne's 22. x.x

Because he adds a white die and can double (or more, in very rare cases) their damage output, where she either adds a little bit of damage or provides a good use of surges. She's just not very high-impact.

Granted it's very much rune-based but she has a lot of board control. Really compliments the Latari mobility.

35 minutes ago, Bhelliom said:

As for Hawthorne, don't you find that Shield of Margath makes him almost unassailable to some targets? Anything that can't put out 10+ damage or mortal strikes reliably ends up trading really poorly with him.

Not really, generally hes sitting between my back ranks and whatever i have in front being an inspiration battery. Even when he attacks, hes tanky enough where people generally dont even try unless they can spam mortal strikes anyway. Sure if he slammed into a deathball he'd take a lot of hurt but ... wtf you doing that for? lol
Majority of the time he even gets hurt for me it was either mortal strike spam or ranged attacks (which margath doesnt do anything against). There is 0 reason to not take his +1 armor, its just Margath i find kinda lackluster.

He's going to be 5 armor 90% of the time hes attacked. Theres a reason i want the runegolems to get bumped to 5A or 3W - 4A is easy to punch, it just makes it difficult to 1shot w/o a mortal strike, but 5A is pretty fethin hard to punch w/o Threat3+ lol. Even if you have threat3+ you need to do 10 damage to wound him more than once, that 10 damage could decimate anything else in a daqan list pretty hard.

/derailment

Her unit upgrade ability for Lethal (natural) isnt bad. Think of it this way, either A) you have 2-3 surges but nobody is in range anyway or B) you rolled 0 surges, she still does something even if its rune dependent.
I kinda dont get why shes 10pts either tbh. Hawthorne 22pts makes sense because of the multi-attack, but Kari is 18pts and a blue die being added is about the same as Lethal 0-3. Generally for me it just feeds into her ability more than it adds damage to the unit im actually attacking (i run kari in spearmen quite a bit, generally if i got a 3x2 or larger shes in there).
Maegan is basically adding the damage from said die she isnt adding while being threat independent. If shes in a massive unit its not that useful because Threat3/4 doesnt help it, but if her unit gets decimated it still adds 0-3 damage (knock any other character upgrade down to threat1, that added die doesnt do much)

Edited by Vineheart01
6 minutes ago, Vineheart01 said:

Not really, generally hes sitting between my back ranks and whatever i have in front being an inspiration battery. Even when he attacks, hes tanky enough where people generally dont even try unless they can spam mortal strikes anyway. Sure if he slammed into a deathball he'd take a lot of hurt but ... wtf you doing that for? lol
Majority of the time he even gets hurt for me it was either mortal strike spam or ranged attacks (which margath doesnt do anything against). There is 0 reason to not take his +1 armor, its just Margath i find kinda lackluster.

He's going to be 5 armor 90% of the time hes attacked. Theres a reason i want the runegolems to get bumped to 5A or 3W - 4A is easy to punch, it just makes it difficult to 1shot w/o a mortal strike, but 5A is pretty fethin hard to punch w/o Threat3+ lol. Even if you have threat3+ you need to do 10 damage to wound him more than once, that 10 damage could decimate anything else in a daqan list pretty hard.

/derailment

Hm, never occurred to me to keep him in the backlines as support. I've always treated him as a situationally amazing tarpit (or occasionally as an archer hunter). Against the right target he can stall and trade super well - he can really hold a flank.

I try to use him offensively but he always ends up just screaming inspirational quotes at his troops anyway. Way too often i end up needing cards readied, banes removed, or both and he can help with that tremendously. Even when i DO have him engaged sometimes i still do his skill lol.

Which is kind of a shame he isnt a beatstick hero. Dude has a claymore for pete's sake and he's less threatening than a 2x1 of cavalry.....

18 minutes ago, Vineheart01 said:

I try to use him offensively but he always ends up just screaming inspirational quotes at his troops anyway. Way too often i end up needing cards readied, banes removed, or both and he can help with that tremendously. Even when i DO have him engaged sometimes i still do his skill lol.

Which is kind of a shame he isnt a beatstick hero. Dude has a claymore for pete's sake and he's less threatening than a 2x1 of cavalry.....

Well, with the FAQ we cleared up that he can attack everything within range of him once, but the trick is how to get him engaged with more than one. Him as an upgrade keeps multiple people from trying to melee your spearstar I suppose, they can attack everything in contact with them.

I try to keep a tank-equipped Hawthorne as support, but send him in combat later in the game. When enemies are whittled down, his high defense is harder to punch through, and Shield of Margath punishes those who try.

Without Sweeping Strikes, his multi-strike ability is fairly limited. Collision and squaring up rules make it difficult for him to move and wind up engaged with more than one target. In that sense, I agree that his single figure upgrade cost feels too high. I'd much rather have a version like Aliana... adding a white die and no special ability for much less points.

Lore question: What did Maegan's father do that helped bring about the demon tainted Uthuk Y'llan? That's a fascinating little piece of the article, and I'm not familiar enough with the Latari lore to know what it's talking about. The Uthuk didn't used to be Elves, did they?

1 hour ago, Parakitor said:

Lore question: What did Maegan's father do that helped bring about the demon tainted Uthuk Y'llan? That's a fascinating little piece of the article, and I'm not familiar enough with the Latari lore to know what it's talking about. The Uthuk didn't used to be Elves, did they?

The Uthuk aren't elves but there are evil elves who a long time ago discovered/brought forth the power of the Ynfernael (spelling?). It was basically those elves' fault that the Uthuk became demon corrupted. I guess her father may have been one of those or involved with that somehow.

Edited by Willange
5 minutes ago, Willange said:

The Uthuk aren't elves but there are evil elves who a long time ago discovered/brought forth the power of the Ynfernael (spelling?). It was basically those elves' fault that the Uthuk became demon corrupted. I guess her father may have been one of those or involved with that somehow.

Ah! That sounds familiar. So the elves rely on the power of the Arcane, and some evil elves delved deeper to a more malevolent power, the Ynfernael. Thanks for jogging my memory!

5 hours ago, Hepitude said:

I'm sad she doesn't come with any new terrain... I wanted a moose nest!

(EDIT: I just re-read the article and it says it does come with terrain... but there is none in the picture?)

Here ya go... (no moose nest sadly!)

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Yay French Education:

Sacred Font (or fountain probably): When a unit enters this terrain, they may perform a rally. Cover 1

Fairy Infested Clearing (probably going to be worded differently in english): Protected: Stable Not sure on this one, but I think its taxing: unstable

Yes it's taxing unstable. 4 panic tokens!