What would break if...

By Ram, in X-Wing

After a bit of a drop in interest from X-wing in favor of IA, I picked up my ships once again a week back. After going 2-2 in a small store tourney with some SF:s and a Defender, I decided to try to build myself a rebel list and brought out my old box of stuff (with plenty new stuff as well).

And after about half an hour I came to the interesting conclusion that pretty much all ships were overcosted by approx. 2 two points.

So I created a modification card, Alliance refit. Rebel only, Modification, -2 points. -2 points, but it cost you the best slot on the ship (well...).

And it felt pretty much perfect. Maybe the -2 should be a -1, idk. But all and all, I really (from a brief moment of thinking on my own... :) ) couldnt find anywhere where it broke the game and it did open up the rebel building posibilies .

So, if there was an Alliance -2 or -1 Point generic modification, what would break?

Rebels aren't really considerd to be underpowerd in the current meta, Imps are while Scum is distastefully overpowered.

EDIT:

That said certain older Rebel ships are underperforming and would need a fix. The T65 X-Wing is one of them also Y-Wings are overcosted and hold on only cause they can equipt the absurdly underpriced TLT.

Edited by Hannes Solo

You understand that Rebels are completely dominating the game at the moment, right?

Yes, I do understand that but for Nym based lists the point decrease would be minimal since they run (as far as I know) very few ships and want to use the mod slot for other things generally. Fairship (and 10xZ) where pretty much the things that I considered troublesome when I thought of the upgrade. But the idea of running a 5xB-wing list against Nym left me with a nice warm and fuzzy feeling inside.

The followup question would have been if the upgrade was made to be Rebel and Imperial only instead. :)

Aaaaaah, you mean for generic ships.

Yeah, generic ships are ****.

18 minutes ago, Stay On The Leader said:

You understand that Rebels are completely dominating the game at the moment, right?

Nym and Miranda are dominating the organised competitive events . That's not the same. Since when did you see ABXY do well in those?
(not saying they need this generic points reduction card either :) )

For the generics, OT rebel generics especially are weak. Overcosted and lack of EpTs.

Edited by Giledhil
7 minutes ago, Giledhil said:

Nym and Miranda are dominating the organised competitive events .

Along with Biggs, Dash, Lowhhrick, Jess Pava and Captain Rex...

For generics only, not too bad, but could just as easily be applied to every generic ship in the game (except the Contracted FRACKING SCOUT) , for named pilots HECK no.

9 minutes ago, Stay On The Leader said:

Along with Biggs, Dash, Lowhhrick, Jess Pava and Captain Rex...

Dash because he can be paired with one of the two bombers (I agree he's a really good pilot). Ok for FSR, wich seems to me a stupid (not correctly playtested ?) combo.
Note that you only mention pilots and not ships. So the most broken combos for now seems to be rebels, that doesn't make the entire faction "dominate the game".

Edited by Giledhil

SOME Rebel ships but not others are dominating SOME games but not others SOME of the time but not others, in SOME cases played by SOME players against SOME other players, but in other cases not.

So, back to the original post: who gives a ****? We're all going to die anyway so make up whatever stuff you want to think if it make your stay on this earth a little more tolerable.

8 minutes ago, Stay On The Leader said:

SOME Rebel ships but not others are dominating SOME games but not others SOME of the time but not others, in SOME cases played by SOME players against SOME other players, but in other cases not.

What bothers me is your original statement.
Most people here, you included, seem to have an absolute view on how the game is balanced, that is only composed of the analysis of the latest batch of tournament results. Which can only result in a really narrowed view of the situation.

Edited by Giledhil
51 minutes ago, Ram said:

After a bit of a drop in interest from X-wing in favor of IA, I picked up my ships once again a week back. After going 2-2 in a small store tourney with some SF:s and a Defender, I decided to try to build myself a rebel list and brought out my old box of stuff (with plenty new stuff as well).

And after about half an hour I came to the interesting conclusion that pretty much all ships were overcosted by approx. 2 two points.

So I created a modification card, Alliance refit. Rebel only, Modification, -2 points. -2 points, but it cost you the best slot on the ship (well...).

And it felt pretty much perfect. Maybe the -2 should be a -1, idk. But all and all, I really (from a brief moment of thinking on my own... :) ) couldnt find anywhere where it broke the game and it did open up the rebel building posibilies .

So, if there was an Alliance -2 or -1 Point generic modification, what would break?

If it only applies to non-unique, small ship rebel pilots, not too many. X-wings would still be hesitant to give up integrated astromech, I suspect.

The A-wing would probably be the biggest beneficiary; even a single point drop allowing you to pack 5 A-wings with Juke and Snap Shot, which verges on a bit over-the-top.

5 B-wings due to a 2-point drop I think would be a bit too far, actually. 4 with some better kit than you get at the moment is one thing, but the B-wing seems waaaaay too potent compared to the other heavy swarm ships (PS1 TIE interceptor with autothrusters, PS3 TIE striker with Lightweight Frame, PS1 Protectorate, PS2 TIE bomber with Unguided Rockets/Lightweight Frame).

1 point isn't too bad. 5 unaugmented Rookies seems fairly reasonable.

Edited by Magnus Grendel
1 minute ago, Giledhil said:

What bothers me is your original statement.
Most people here, you included, seem to have an absolute view on how the game is balanced, that is only composed of the analysis of the latest batch of tournament results. Which can only result in a really narrowed view of the situation.

I don't know why you care what I think at all?

Just now, Stay On The Leader said:

I don't know why you care what I think at all?

Yup, you're so full of yourself, I don't know why I still bother.

You are indeed correct about quite a few generics being overpriced

This is because ps is a STUPIDLY influential skew and that doesn't even take pilot abilities into effect

That said, I'd be against a mod because it's more **** to carry around. This kinda thing just needs to be hard errated into the game or a revamp

Edited by ficklegreendice
1 minute ago, Giledhil said:

Yup, you're so full of yourself, I don't know why I still bother.

Haha, the opposite. If I don't value my own opinion I don't know why anyone else does!

I know nothing, I barely play the game, I barely talk to anyone who plays the game... and yet people think I'm something. It's baffling.

They should just errata the point costs of certain things and be done with it.

4 minutes ago, Stay On The Leader said:

Haha, the opposite. If I don't value my own opinion I don't know why anyone else does!

If you say so.

I'm kind of tired of statements abouts how "factions" do in tournaments when it's a question of just a few OPed combinations.
The fact is, right now, even if the most obnoxious combinations appear to be on the rebel side, I believe it is the faction that still needs the most work on balance.
We have to get rid of those stupid things like Sabine or Biggs, but also, a lot of ship chassis in the rebel rooster are completely power creeped away and need some attention, in order to have a game with more viable ships.

I wish the pt total max could be variable depending on the specific ships you use together.

Would open up a ton of combos that wouldnt necessarily be broken but are impossible to put together under 100 pts.

Edited by Boom Owl
27 minutes ago, Stay On The Leader said:

Haha, the opposite. If I don't value my own opinion I don't know why anyone else does!

I know nothing, I barely play the game, I barely talk to anyone who plays the game... and yet people think I'm something. It's baffling.

Seriously, I usually enjoy your posts and analysis a lot. But come on, that is bull crap. You are a friggin blogger, after all. Dont pull that false modesty here.

You have solid arguments and reasonable viewpoints, but pulling that trick there is beneath you.

1 minute ago, MaxPower said:

You are a friggin blogger, after all.

Not any more, it's not worth it for all the extra crap that goes with it (like responses like that).

Dude Im nothing but respectful of your work ok? Didnt mean to give you crap. Im just pointing out a false statement here. Dont be thinskinned about it.

If you really quit blogging, its actually quite sad. Your analysis posts were a big merit for the usually rather fact-deployed discussions regarding the meta.

I'm done. I'm tired of having it thrown back in my face, both online and in 'real life'. I shouldn't have to be made to feel bad about having a young family just because I write about plastic spaceships.

Well, sorry to hear that. Im in the same shoes. Just got my second and finding way too little time to game.

Still... if I may give you one piece of advice: you seem very passionate about the game. I think you are one of the all-in-or-out players. I think you enjoy theorycrafting and theorizing and discussing your results. You seem to need that (as I do).

So what Im trying to say... I think a lot of your blog topics were for yourself just as much as for your readers. If you cut them off, and only use this... sometimes a little doom and gloomy, to say the least... forum to voice your opinions, I think you will enjoy the game less and less and eventually quit.

Which I wouldnt like.

To finish on a less gloomy note:

...

PEWPEWPEW.

So from what i understand, pretty much nothing breaks by a -2 point modification to all Rebel ships then? What about IF we let the same upgrade be available for Imps?