Dear community,
We had a lovely discussion during our last campaign concerning doors. I am pretty confident that we understood how doors are working (how to melee attack or range attack them, how to count spaces, adjacency for blast etc.). Nevertheless we felt that the entire door topic is somehow ugly and not really consistent to the rest of the game (in terms of counting and attacking). We finally came up with a house rule that everybody was happy with.
I just wanted to share this with you to get your feedback. I know since this is a house rule we do not need an official approval
Nevertheless I appreciate any feedback to see whether we’ve overlooked something or missed something in our consideration.
Here is the simple rule:
(FIZZGRID TECHNOLOGY)
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a
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e
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b
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x
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c
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x
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d
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Red brackets = wall
Green brackets = door
Let’s say we want to attack from the left part of the map. In this case we simply assume that the door is occupying the two x-spaces for melee and ranged attacks.
For melee attacks this means that you can attack from spaces a-d (which is different to the rules – here you only can attack from b and c). To our group this felt more intuitive as this would be the rule for all other targets of a melee attack as well.
So we consider spaces a-d to be adjacent to the door for the purpose of melee attacks, interaction or blast. This is quite a bit different compared to the official rules.
For ranged attacks we stick to the same approach: the door is occupying the x-spaces. For counting and LOS you are allowed to do that “through” the door. So if you shot from space e you need 3 accuracy. If you shoot a figure on space b you need accuracy 2. Again this sounds more intuitive as a figure or an object on the spaces b and c should be nearer/closer to the attacker than the door itself (remember according to the official rules you need only accuracy 2). For LOS you can draw that through the door to any of the four corners of the x-squares (as long as it is not blocked by any other figure or obstacle).
It’s as simple as this and we all felt that this way doors a so much more in line with all of the other attack rules concerning figures and objects (you do not have the distinction for ranged and melee attacks, the problem that officially you cannot range attack from space b or c – since the door is officially not occupying the space anymore, the problem with cleave and blast, the problem that a door is occupying a space and in the next round it doesn’t). In a nutshell the only exception we have to make is that we can draw LOS through the door for attacking a door, ranged attacks need +1 accuracy and melee attacks can be performed from four adjacent spaces.
Any thoughts or comments. Or any idea why they made the rules so much more complicated?
Many thanks in advance.
Regards