LuciusT said:
Here's my take on a generic Space Marine Battle Brother
Adeptus Astartes Battle Brother
WS 45 BS 45 S 45 T 45 Ag 40 Int 30 Per 40 WP 40 Fel 25
Skills: Awareness +10 (Per), Ciphers (Astartes Chapter) (Int), Climb (S), Common Lore (War) (Int), Concealment (Ag), Drive (Ground Vehicle) (Ag), Intimidate (S), Speak Language (Low Gothic) (Int), Survival +10 (Int)
Talents: Basic Weapon Training (Bolt, SP), Bulging Biceps, Chem Geld, Die Hard, Hardy, Heightened Senses (Sight, Sound, Smell), Iron Jaw, Jaded, Melee Weapon Training (Chain, Primitive), Nerves of Steel, Pistol Training (Bolt, SP), Quick Draw, Rapid Reload, Resistance (Fear, Poison), True Grit
Traits: Size (Hulking), Unnatural Strength (x2), Unnatural Toughness (x2)
Armor: Power Armor
Weapons: Bolter, Bolt Pistol, Mono-Knife, Frag Grenades
Gear: Purity Seals
A Chaos Marine would probably have more skills and talents, plus potential daemonic pacts or other unnatural powers.
I'd like to make a comment here. In the WH40k game, space marines and chaos space marines have BS 4, WS 4, ST 4, T 4. That means any checks made by them would succeed on a 3+ using a d6. Since we're using a percentile system, 3+ is a 67% chance likelyhood of success. I think you should probably revise these stats to be in the mid to high 60's to give these characters some parity with the wargame.
That's brutal stuff!!!!
WS 67 BS 67 S 67 T 67 AG 67 IN 40 PER 67 FEL 40
Other than that, I agree. Of course, I'm already factoring in the effects of power armour. You could adjust downward a bit on strength to account for the power armor add.