What two points?

By Porkchop Express, in X-Wing Squad Lists

Basically the idea of this list is to take advantage of the Auzituck firing arc by keeping the HWK supplied with tokens. In turn the HWK keeps tokens on the Snap A-Wings, who are at times likely to bump and lose their action, due to the range 1 combat:

Kashyyk Defender (24)

Jyn Erso (2)

Baze Malbus (3)

Kyle Katarn (21)

Jan Ors (2)

Ion Cannon Turret (5)

Moldy Crow (3)

2x Green Squadron Pilot (19)

Chardaan Refit (-2)

A-wing Test Pilot (0)

Snap Shot (2)

Juke (2)

This currently adds to 102 points. I'm not 100% sure what the best thing to drop from my list is to get it to 100.

Probably Baze. A second shot if you miss is nice, but not being able to have another crack at the same target really cuts into the value of the upgrade.

Swapping it for an Intelligence Agent for a point would go a long way to helping you line up those blocks and snap shots, too.

Also, don't forget Kyle can have either Trick Shot, Adaptability or A Score To Settle in his elite slot for free. I'd probably recommend Trick Shot out of that list.

Completely forgot about the EPT on Kyle!

On 9/25/2017 at 6:06 AM, Magnus Grendel said:

Probably Baze. A second shot if you miss is nice, but not being able to have another crack at the same target really cuts into the value of the upgrade.

Swapping it for an Intelligence Agent for a point would go a long way to helping you line up those blocks and snap shots, too.

Also, don't forget Kyle can have either Trick Shot, Adaptability or A Score To Settle in his elite slot for free. I'd probably recommend Trick Shot out of that list.

I agree 100% with everything you said.