Greetings Fellow Empire Players (And Interested Rebels).
I am currently working on modifying the existing missions, and creating some of my own, to allow for a fifth hero to be played regularly through a campaign.
So far, the Hoth campaign has scaled the best by increasing later missions threat and adding an extra Open group to missions after the Interlude.
A couple of older threads are here describe peoples experience with 6 or 7 players, but they often revolve around splitting into groups or having one or more players take charge of an Ally rather than a hero. Plus, they're 12 months or more old, and there have been some great expansions since then.
One of the missions I designed is a straight up fight. Many of the the Rebel missions revolve around specific timed tasks or objectives. This one has the Heros invade a small outpost to disrupt communications with some Sabatouers. After round three, two AT-ST's appear outside and the Heros need to take them out before they can escape.
Looking forward to seeing what people have done or experienced.
Edited by Kyu KageSpelling mistake in title...