3 hours ago, Embir82 said:Real two reasons why rotation in MtG exists:
1) Rotation forces players to buy more cards and construct more decks which means more money for WotC.
2) Magic: The Gathering is all about constructing decks, there are almost no possibilities of tactical play in this game - all comes down to constructing decks, and it is only real fun. Thus rotation is needed for MtG because it gives players fresh cards and room for designing new decks; and constructing decks is only real decision making that you do in this game .X-Wing is completely different animal than MtG - because there is much more room for tactical play. It does not need rotation of cards because strategy (i.e. constructing list) is only one of the elements to this game, the other one being tactical play (i.e. actual gameplay, obstacles placement, ship placement, picking right movements on dials).
So no, X-Wing doesn't need rotation. What it needs is balanced ships and balanced cards - and all of this can be achieved by sensible erratas.
1. Um, totally the same as XWM.
2. Um, XWM features list building, which is analogous to deck building. And, once you've built a deck, you have to play it well, so despite lacking movement templates, MtG is still a tactical game. The whole dang game is about resource management during play . Ever lost because you tapped out at the wrong time??
So, sure, rotation could still be a sensible way to keep the game in balance and fresh, in addition to sensible erratas.