The idea with this fleet is to pack some serious punch with the dual GSD and then get out. I have used it a lot lately and it has proven to be viable. However, this fleet (For me anyway) ONLY works if I go as player 1. My bid before was at 25, but I was at a local store championship where everyone had aces so I gave my raider Agent Kallus and a titel upgrade. The squadron combo follows the raider around which makes them even harder to kill meanwhile the Gonzantis rely from random positions. Everything is deployed around the entire play area.
What do you guys think of this field? I would really like some input concerning the squadrons!
When yaw is life
Author: Messi22
Faction: Galactic Empire
Points: 381/400
Commander: Moff Jerjerrod
Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Intel Sweep
Raider-I Class Corvette (44 points)
- Instigator ( 4 points)
- Agent Kallus ( 3 points)
- Ordnance Experts ( 4 points)
- Flechette Torpedoes ( 3 points)
= 58 total ship cost
Gozanti-class Cruisers (23 points)
= 23 total ship cost
[ flagship ] Gladiator I-Class Star Destroyer (56 points)
- Moff Jerjerrod ( 23 points)
- Insidious ( 3 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 106 total ship cost
Gozanti-class Cruisers (23 points)
= 23 total ship cost
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 90 total ship cost
1 "Mauler" Mithel ( 15 points)
1 JumpMaster 5000 ( 12 points)
1 Soontir Fel ( 18 points)
1 Lambda-class Shuttle ( 15 points)
1 Maarek Steele ( 21 points)