I want to see every ship possible from Star Wars lore in X-Wing, this including the Sun Crusher. However with how overpowered it is in lore, it would seem impossible for it to work fairly without having to make some liberties to make it viable for gameplay. What are some ways that could allow it to work in the game without having to weaken it?

http://starwars.wikia.com/wiki/Sun_Crusher
Mission Scenario
One way of making it work is as part of a scenario and not allowed for normal matches. An idea you could have is like a capture the flag style of gameplay where either side is fighting to try and capture it. Once either team has either lost or destroyed enough ships, whichever ship (preferably one which as a crew member) is in close proximity to the Crusher can then capture it. You could have a crew member that comes with the Sun Crusher expansion that must fill a crew slot on any of your other ships that will then transfer over to the Crusher once it has become available to capture and change into a pilot card. There could be five different crew/pilot cards which represent each of the factions, for example Kyp Durron for Rebels and Natasi Daala for Imperials.
Armor and Weaponry
The Crusher is fitted with Quantum-crystalline armor which makes it near-invincible. The goal once it has been captured could be for the other player's ships to use slam ability to try and render it temporarily immobile or barge it into obstacles whilst still fighting off other ships. Similar to asteroids, black holes could be introduced as obstacles to use to dispose the Crusher into.
For its weaponry, the ship is equipped with 5 laser cannons, a tractor beam and a resonance torpedo launcher with 11 resonance torpedos. Whilst the laser cannons and tractor beam could play as normal similar to other ships in the game, how the resonance torpedos could work in fairness could be tricky. What could be done is once captured, it can take a couple of turns until you can use one of the torpedos and again in-between uses. Once a torpedo is launched, you could have it that it can only detonate once it collides with another ship or obstacle. If nothing is in its trajectory, it simply flies off the battle area and goes wasted. If detonated, anything within a certain radius is destroyed.
If you have any thoughts on how else it could work or wish to add anything more to this, discuss it in the thread.
Edited by Vector