Sun Crusher, how could it work without being an unfair advantage whilst staying true to lore?

By Vector, in X-Wing

I want to see every ship possible from Star Wars lore in X-Wing, this including the Sun Crusher. However with how overpowered it is in lore, it would seem impossible for it to work fairly without having to make some liberties to make it viable for gameplay. What are some ways that could allow it to work in the game without having to weaken it?

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http://starwars.wikia.com/wiki/Sun_Crusher

Mission Scenario

One way of making it work is as part of a scenario and not allowed for normal matches. An idea you could have is like a capture the flag style of gameplay where either side is fighting to try and capture it. Once either team has either lost or destroyed enough ships, whichever ship (preferably one which as a crew member) is in close proximity to the Crusher can then capture it. You could have a crew member that comes with the Sun Crusher expansion that must fill a crew slot on any of your other ships that will then transfer over to the Crusher once it has become available to capture and change into a pilot card. There could be five different crew/pilot cards which represent each of the factions, for example Kyp Durron for Rebels and Natasi Daala for Imperials.

Armor and Weaponry

The Crusher is fitted with Quantum-crystalline armor which makes it near-invincible. The goal once it has been captured could be for the other player's ships to use slam ability to try and render it temporarily immobile or barge it into obstacles whilst still fighting off other ships. Similar to asteroids, black holes could be introduced as obstacles to use to dispose the Crusher into.

For its weaponry, the ship is equipped with 5 laser cannons, a tractor beam and a resonance torpedo launcher with 11 resonance torpedos. Whilst the laser cannons and tractor beam could play as normal similar to other ships in the game, how the resonance torpedos could work in fairness could be tricky. What could be done is once captured, it can take a couple of turns until you can use one of the torpedos and again in-between uses. Once a torpedo is launched, you could have it that it can only detonate once it collides with another ship or obstacle. If nothing is in its trajectory, it simply flies off the battle area and goes wasted. If detonated, anything within a certain radius is destroyed.

If you have any thoughts on how else it could work or wish to add anything more to this, discuss it in the thread.

Edited by Vector

Just make it as overpowered as you want and label it "Scum only." Done. :P

I think it's one of the Ugliest ships the Star Wars people ever devised.

Although as described, being nearly invincible and having torpedoes that can kill anything in its blast radius fits in with the current power creep of the game. Probably has green K turns as well..... OK I maybe pushing it a bit now. I miss my old Star Wars plastic space ships game.

How about instead of asteroids you place one sun crusher at your starting edge, then it flies three ahead for the rest of the game and auto-kills anything it touches including you haha

Resonance Torpedoes are exotic weapons. They didn't work Like normal Torpedoes as they require a certain target mass to set of some kind chain reaction. It was tested on the Death Star Prototype (the reactor and Superlaser) and the mass wasn't enough.

Also: The Sun Crusher tanked a blast from the Prototype Superlaser as a test.

Scum Ship. Stats of a Toilet Seat. Dial of a toilet seat, but the left turns mirror the right, and its all green. 15 points, because we gotta be careful we don't overcost it.

special rules: Destroy target ship in arc (180°) and cannot receive damage cards.

To be released next wave, because this is scum, and like the rest of scum, its TOTALLY balanced!....

38 minutes ago, RogueLeader42 said:

Resonance Torpedoes are exotic weapons. They didn't work Like normal Torpedoes as they require a certain target mass to set of some kind chain reaction. It was tested on the Death Star Prototype (the reactor and Superlaser) and the mass wasn't enough.

Also: The Sun Crusher tanked a blast from the Prototype Superlaser as a test.

Note that the fizzling reactions (2 torpedoes were used on the Prototype) still ate up big chunks of the DS1 Prototype's superstructure (which was much less dense than that on the complete Death Star.)

And the superlaser beam, having been dialled down in power for regular shots at ships, only clipped the Sun Crusher with its fringes, and it still got enough engine damage to make a difference in the fight (it was unable to escape the gravity of the black hole it was near).

Edited by Ironlord
1 hour ago, Archangelspiv said:

I think it's one of the most nonsensical ships the Star Wars people ever devised.

Fixed. :D

I try to go through life seeing less, not more of this ship. Not sure why I clicked on the link. Possibly the dumbest ship in SW lore ever.

Edited by Lobokai
2 hours ago, Vector said:

What are some ways that could allow it to work in the game without having to weaken it?

  • The torpedoes won't do anything meaningful to a sub-epic ship and not a lot to one of those, so can be largely ignored.
  • The armour makes it essentially indestructable. The Laser cannons, however, are outside the armour and can and do get shot off the ship, if I remember right?
  • Therefore consider it to be a ship with appropriate green dice (probably 1) and dial that:
    • Starts with a primary weapon value of 4
    • Cannot be assigned damage cards and ignores all non-critical damage.
    • When defending, if hit by an attack, cancels all [hit] results.
    • When suffering critical damage, reduces its primary weapon value by 1 for each [critical] result.
    • Once its primary weapon value is reduced to 0, it is essentially disarmed and forced to disengage - meaning the defender 'wins'.
    • Victory in the mission is the Sun Crusher either wiping out the defenders before getting disarmed or getting the defenders board edge within its firing arc at range 1 and performing the FIRE RESONANCE TORPEDO action.....twice? Three times? Playtest and tweak for balance.

4 minutes ago, Lobokai said:

I try to go through life seeing less, not more of this ship. Not sure why I clicked on the link. Possibly the dumbest ship in SW lore ever.

I'm not a fan of the ship myself, but that seems to work as a potentially interesting scenario.

Edited by Magnus Grendel

Just make it a Huge ship. I.e. subject to the Huge ship rules, but on a small base.

When you take a star crusher You give your opponent two light saber torpeedo systems they can add too their ships.

the light saber torpedos are a magical super weapon that can destroy a star crusher.

please god never make this ship

134

My problem with the Sun Crusher is that it sounds like some 8-year-old's idea.

"And MY Death Star will be really small, small enough for me to fly around by myself. It'll have adamantium armor just like Wolverine's claws, so nothing will be able to destroy it. And instead of destroying planets, it'll destroy SUNS! With missiles, because missiles are cool! FWWOOOSH!"

****, the Sun Crusher is stupid. I used to think that the first half of Stackpole's I, Jedi book as an extended dis of Kevin J. Anderson's writing ability was a bit excessive, but after rereading that trilogy recently without touching it in almost two decades, I'm fully on board.

Edited by iamfanboy
11 hours ago, Archangelspiv said:

I think it's one of the Ugliest ships the Star Wars people ever devised.

It's horrid design shall haunt my dreams for years to come.

Just make it 101 points so you cant play this thing in standard.

The Suncrusher is a perfect example of why the EU needed to die.

23 minutes ago, Zura said:

Just make it 101 points so you cant play this thing in standard.

301 pts so you can’t play it at all

13 hours ago, Vector said:

I want to see every ship possible from Star Wars lore in X-Wing, this including the Sun Crusher

Only if it comes with an Admiral Daala card

10 hours ago, Magnus Grendel said:
  • The torpedoes won't do anything meaningful to a sub-epic ship and not a lot to one of those, so can be largely ignored.
  • The armour makes it essentially indestructable. The Laser cannons, however, are outside the armour and can and do get shot off the ship, if I remember right?

That’s how I remember it. In fact those torps had trouble dealing with the prototype Deathstar. They needed mass to cause a chain reaction. I don’t think they’d even do much to Epic ships.

Sun Crusher:

2, 1, 5, 20

Focus, Evade

Torpedo, Torpedo, System

Title: Increase your primary weapon value by 3. When you are dealt a faceup damage damage card with the SHIP trait, discard it immediately without resolving its effect.

Resonance Torpedoes: 5 attack, range 1-3, Sun Crusher only. After performing this attack, if the defender's hull value is 5 or more, deal 2 faceup damage cards to the defender and one damage to each other ship at range 1.

Edited by Celestial Lizards

Probably throw on a rule that says it only accepts critical damage- all dice that show normal faces are cancelled immediately after rolling. Give it max speed of 3 red, 2 straight and bank, 1 straight and bank. Turret with two dice.

It's gotta have vulnerabilities- those vulnerabilities being the engine outlet and the pilot.

It's a boring spacecraft all around though. One of many reasons never to visit it again in the new cannon.

3 hours ago, iamfanboy said:

I used to think that the first half of Stackpole's I, Jedi book as an extended dis of Kevin J. Anderson's writing ability was a bit excessive, but after rereading that trilogy recently without touching it in almost two decades, I'm fully on board.

Oh yeah K.J.A.s books deserved it!

I read the first book in this trilogy. It went to a charity shop.

6 hours ago, Norsehound said:

Probably throw on a rule that says it only accepts critical damage- all dice that show normal faces are cancelled immediately after rolling. Give it max speed of 3 red, 2 straight and bank, 1 straight and bank. Turret with two dice.

It's gotta have vulnerabilities- those vulnerabilities being the engine outlet and the pilot.

It's a boring spacecraft all around though. One of many reasons never to visit it again in the new cannon.

Yes, those rules seem decent enough.

Of course, it will probably never appear in the new Canon, however its inclusion in either X-Wing or Armada does not mean that it will be part of it, just that it exists as a choice for the game.

7 hours ago, Sasajak said:

Only if it comes with an Admiral Daala card

Yes. She could definitely be an Imperial pilot for the ship.