So I was trying to make elite Ben and Ackbar work. It was OK but was slow and relied on getting my launch Bay out. If I got launch bay early I won, if I didn't I lost, but just barely. I'm mixing it up to go more straight damage and play a little faster without the supports in the previous deck. Plus kanans ability should speed things up and allow for a free die resolve each turn. I want to get and keep the battlefield if possible. And I'm making Ben a support and damage sponge instead of the main damage dealer. kanan will get most of the weapons and try to go straight agro. I welcome suggestions on the deck below. I'm a casual player though so I'm not expecting to win any tournaments with it. And I don't have force speed or other fancy stuff. Id like to get destiny early and use it to stack some upgrades round 1. A two cost weapon, destiny a 3 cost weapon, another 2 cost weapon round two. Then start crushing stuff. Thanks in advance.
BATTLEFIELD
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Obi-Wan's Hut (Two-Player Game #46)
CHARACTER
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1x Kanan Jarrus (Empire at War #33)
1x Obi-Wan Kenobi (Spirit of Rebellion #37)
UPGRADE
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1x Shoto Lightsaber (Empire at War #51)
1x Ancient Lightsaber (Empire at War #49)
1x Vibroknife (Spirit of Rebellion #57)
1x Inner Strength (Two-Player Game #31)
1x Psychometry (Empire at War #50)
2x Lightsaber (Awakenings #59)
1x Force Throw (Awakenings #57)
2x Plastoid Armor (Empire at War #152)
1x Handcrafted Light Bow (Spirit of Rebellion #39)
SUPPORT
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1x It Binds All Things (Awakenings #150)
EVENT
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2x Destiny (Spirit of Rebellion #101)
2x Heroism (Awakenings #117)
2x Guard (Spirit of Rebellion #103)
1x Reaping The Crystal (Empire at War #101)
2x Lightsaber Pull (Empire at War #130)
1x Clash (Two-Player Game #17)
1x Willpower (Awakenings #122)
2x Lightsaber Training (Empire at War #131)
1x Distraction (Two-Player Game #40)
2x My Ally Is The Force (Spirit of Rebellion #105)
1x Decisive Blow (Spirit of Rebellion #127)
1x Riposte (Awakenings #121)