2 hours ago, Vitalis said:Guys....you do realize Sabine's lock is just a combo deck ? And thats all.
Combo decks are in MtG since forever, with the same pattern - try to assemble a combo then its GG you can't do anything. Why all that rage?On the one side we used to cry - weee destiny is so 1 dimentional, all dmg no funny decks, and then when we got first true combo deck you all cry its broken. Come on..if you see Sabine just mulligan for Rend or anything with action that can break the combo and your good.
Hyperloops was a combo deck. The cards in that deck were meant solely to facilitate the combo. You either got the combo and won or didn't and lost.
Sabine/Running Interference is a damage deck which happens to have a potential lock-out combo in it. You run Running Interference, Infamous, Thermal Paint and Ambush weapons - all of which are good for Sabine even without the combo. The lock-out is just icing on the cake.
As for playing against the combo, that's the problem. I don't think the lock-out will by itself take down competitive players (Sabine may still win, just likely not by lock-out). But it will crush casual and new players who don't know they have to play a certain way against it. And it's not like Palpatine where you can look back and realize you could have done some things differently. Against the lock-out you either have the key to the lock or you don't. I'm not worried about high-level play; I'm worried about our weekly league tournaments.