It seems like we haven't really had that much discussion here about the new cards from EaW, and might get people talking and thinking about cards. Mainly because I haven't had much of a chance to play so want to see people's opinions (this also means a lot of this is theory). So - what are people's top three cards from each side/colour, gameplay wise?
Villain Red
Thrawn , Imperial HQ, Ciena Ree - Thrawn is obvious, what with being **** amazing. Imperial HQ seems like it could generate a lot of value over a game, with the numerous pay sides that Villain Red has. Ciena is kind of 'by default' as I don't feel Villain Red got much this set. Unfortunately she's pretty much surpassed by NuPhasma, but she's still a decent filler character.
Villain Blue
Really not sure here! My gut instinct is Hate, Vader's TIE Advanced and either Quinlan or Seventh Sister. But having played with Quinlan I was pretty unimpressed with him as a damage dealer, and I'm not really convinced that Seventh Sister and her Seeker Droids have enough synergy with other things to be really worth it.
Villain Yellow
Relby V-10 Mortar Gun and Buy Out are easily number 1 and 2, being powerful enough to build decks specifically around abusing them. Number three is harder - LL-30 Blaster Pistol, Hound's Tooth and Deadly all seems good in the right decks. Cad Bane and Little Piggy's both feel like potentially viable characters, but without having played with or against them I'm not 100% sure how they will end up.
Hero Red
Kind of hard to gauge, as many of their new cards will only be good in certain decks, but will be very good in those decks. Hera, Ghost and Reckless Re-entry all fit that bill, while Y-Wing and A280 Blaster Rifle feel like more generically useful options. I'm also looking to see whether Rearguard ends up being viable - shields are generally not great, but potentially removing multiple dice for one resource with no drawbacks feels very strong.
Hero Blue
On paper I'm not sold on either Mace or Ashoka, but I haven't had the chance to really see them in action. Kanan feels like he's a decent low cost option who's only real problem is that he's not Rey. Bestow and Funeral Pyre both look like they offer some flexibility in moving around upgrades and getting extra uses out of them.
Hero Yellow
Running Interference is a very powerful effect, regardless whether it ends up getting changed or not. Impersonate also seems strong but expensive, but potentially lets you undo a lot of your opponent's hard work at killing your best character. Third choice would be either Sabine or Ezra, depending on how good she ends up being as a tentpole versus how useful he ends up being as a low cost guy who can somewhat fight/be a walking distraction.
Neutral Red
Electrostaff helps make melee damage more viable for Red decks. Pinned Down is very good dice control for decks that can use it. Third is probably Deploy Squadron to help get lot of big dice into the pool, or the combo potential of Feint.
Neutral Blue
Ancient Lightsaber is decent. Lightsaber Pull is powerful, though I'm not sure that it's great right now (there's not that much variety in options to actually search for with it, compared to other colours). Number three? I'm not quite sold on Shoto Lightsaber. Voices Cry Out feels like it could be a bit of a sleeper, though other similar effects have proven not to be that good.
Neutral Yellow
X-8 Nightsaber is a decent gun with Ambush, which is relevant to a fair few Yellow characters. Threaten feels like a very good option for more aggressive Yellow decks, netting you either damage or dice removal. Third is possible Disable (depending on how good big supports end up being) or Persuade, because free dice control is always good.
Neutral
Rend is obviously a powerful meta card. A-47 Airspeeder is quite good for vehicle decks (a rare example of the Heroes getting a straight better deal). Number 3 is probably Partnership or Endurance; Partnership is a Hit and Run that costs a resource but can also get you a support activation, while Endurance 'countering' opponent's dice control could be quite strong.