Mostly just moving this over here to answer @geek19's question without sidetracking the thread it was in. Sorry it ended up so long.
1 minute ago, geek19 said:@Ardaedhel, I assume this is Sloane based? What's the rest of your fleet with this build, may I ask? I have a buddy who's trying to make her work but he can't get the ship damage to be worthwhile with her, so I figured I'd ask.
Well, I thought (maybe I'm the only one) that OP was asking for just 100% force-on-force squadron dueling, but now everybody's responding with balanced squadron wings. But, given that all fighters go go turbo mode was pretty much my criteria in building this, it still works.
That said, yes, it's for a Sloane list. The one I'm using in the Vassal tournament right now. And since I like all of my objectives and don't care if I go first or second, I'm posting those too.
Sloane Prototype (397/400)
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Imperial II-class Star Destroyer (120 + 53)
+ Admiral Sloane (24)
+ Skilled First Officer (1)
+ Gunnery Team (7)
+ Electronic Countermeasures (7)
+ Leading Shots (4)
+ Quad Battery Turrets (5)
+ Avenger (5)
Quasar Fire I-class Cruiser-Carrier (54 + 12)
+ Skilled First Officer (1)
+ Flight Controllers (6)
+ Expanded Hangar Bay (5)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
Soontir Fel (18)
Ciena Ree (17)
"Howlrunner" (16)
"Mauler" Mithel (15)
Valen Rudor (13)
Saber Squadron (12)
3 x Tie Interceptor Squadron (11)
Black Squadron (9)
Blockade Run
Planetary Ion Cannon
Superior Positions
There are some things I really like about it, and some things I've learned. Most importantly, the QF really needs Boosted Comms. I'm trying out a couple of reshuffles on it, but I think I've mostly settled on dropping one of the SFOs and just doing away with the bid, since I'm happy as first or second. I waffled on dropping QBT to pay for it, but that one extra blue adds a surprising amount of punch to the ISD2, especially in those side/rear double-arc scenarios that a lot of people end up in after trying to dodge the front arc.
I also just threw those objectives together, so would probably go PIC -> Fighter Ambush. I'm not sure about the red: I like Blockade Run, played it twice and it worked well for me both times (even though I lost one, that had less to do with the objective and more to do with my poor planning/Moodswing being a boss), but I'm not sure it's worth it over MW.
The idea is to win the squadron fight fast while taking some ship fire on the chin with Avenger if I have to, then use the cloud of TIEs to sandpaper down ships in conjunction with Avenger.
The squadron makeup is objectively perfect and flawless. The alpha strike of roughly 36 blues is truly ridiculous. In my three Vassal games and a couple of IRL games, I've faced several very strong Mustache Rides and Jan Balls. In exchange, I generally lose a couple of vanilla Interceptors or an ace + Black. There's just no good way for another fleet to weather that alpha without overinvesting in squadrons for most other matchups.
Then you turn around and go to town on ships. With each accuracy effectively contributing to Avenger's damage throughput, the fighter's blue die with rerolls on crits only have about a 6% chance to whiff, making their rolls roughly as reliable as most BCC bombers. The scatters mean that, once the squadron game is won, the aces can generally camp in ship arcs with relative impunity, especially since those ships usually have an ISD bearing down on them that they need to be shooting instead. Speed 4/5 makes it easy to avoid overlapping flak as long as you're smart about where and when you park them. Even if you're forced to eat some flak, you've got that scatter discard in your back pocket just in case. The other day Avenger and the squadrons handled two Liberties head-on inside of two turns--while also handling the A-wing escorts.
Biggest issues that I run into are pretty obvious: few activations and all my eggs are in the Avenger basket. The QF and Gozanti are very vulnerable, so if I don't effectively shield them with the ISD, they're both going to die. That's hard to do against MC30/GSD type lists, though I've only encountered one of those so far. In the few games where I've brought it, Boosted Comms goes a long way toward helping the QF's survivability, because it lets me push the squadrons from the far side of the ISD. Ship damage is pretty solid, but depends on the squadrons cleaning up fast and Avenger being in position.