Unlimited Power -- Sourcebook for Mystics

By Blackbird888, in Star Wars: Force and Destiny RPG

6 minutes ago, Shlambate said:

If we look at what Yoda says, he says it ain't stronger not that it is weaker. It's not good storytelling if your bad guys are just weaker, then why doesn't Yoda just beat them over the head with the lightside if it is stronger.

Umm...isn't that what I said, though? At low Force ratings, the Dark side is more consistent in letting you access your power, and no less able to get an average result. As you increase in Force rating, even though a Dark-sider generally won't be getting crazy high numbers of Force points, the two sides essentially become equal in what they can reliably generate at high Force ratings. It's better at low Force rating, equal at higher ones...how is that making the villains weaker?

15 minutes ago, Absol197 said:

Umm...isn't that what I said, though? At low Force ratings, the Dark side is more consistent in letting you access your power, and no less able to get an average result. As you increase in Force rating, even though a Dark-sider generally won't be getting crazy high numbers of Force points, the two sides essentially become equal in what they can reliably generate at high Force ratings. It's better at low Force rating, equal at higher ones...how is that making the villains weaker?

I misunderstood what you were stating then, I thought you meant the light was stronger in general.

But for the math of getting a max it is much more likely for a lightside Character to hit the Yahtzee and get double lightside on 5 dice.

True. But consider that on five dice, they're also much more likely to get useless dice that rolled dark-side pips, which balances out the higher chance of double whites. Whereas a dark-sider is going to be rolling 1 pip dice more consistently, and fewer useless "light side" rolls. This balances out the rarity of their double-pip side.

Trust me, the math works out so that as Force rating increases, both sides are incredibly even in a fight. The light side will occasionally get moments of brilliance where they get many more pips than average, but it's not at all common, so if they're relying on those to win, they're already in trouble.

I know they are about even on high dice values but to me it feels the Darkside should be the one with explosive power not consistency.

17 hours ago, Shlambate said:

If we look at what Yoda says, he says it ain't stronger not that it is weaker. It's not good storytelling if your bad guys are just weaker, then why doesn't Yoda just beat them over the head with the lightside if it is stronger.

I don't believe it's great storytelling. It's a world and universe full of holes and in-completes. The rules are a guideline to use the universe we love. Minor tweaks to suit your perception are the point in my view.

16 hours ago, Shlambate said:

I know they are about even on high dice values but to me it feels the Darkside should be the one with explosive power not consistency.

Hmm, I don't know. Which is easier in high-stress situations: feeling and acting on strong emotions, or being perfectly balanced and centered? I would argue it's much, much easier to act on emotion, as that's almost exactly what emotions are designed to be, biologically speaking. But it's hard to forcibly make yourself feel emotions that you normally wouldn't. I might be really angry at somebody, and use that to fuel an attack, but I can't force myself to be MORE ANGRY than I already am, I need some external stimulus to make me angrier.

So the bursts that the light-siders get are those rare moments of perfect harmony shining through, where they're able to set aside the little nagging fears and doubts and achieve something remarkable, but they can't do it reliably because it's so hard to maintain. They're balancing on the tip of the needle. Dark-siders, however, have easy access to their source of power, but they have a hard time forcing it to be more than it is. They're at the bottom of the bowl.

At least, that's how I see it. The Dark-sider's power source is by definition more chaotic, but they are more consistent in their strength because of that chaos. It's a weird paradox, but one that I like and think works well for the theme. You may very well disagree; as shown in my Force power thread, you and I have slightly different fundamental views on how the Force works :) .

11 minutes ago, Absol197 said:

Hmm, I don't know. Which is easier in high-stress situations: feeling and acting on strong emotions, or being perfectly balanced and centered? I would argue it's much, much easier to act on emotion, as that's almost exactly what emotions are designed to be, biologically speaking. But it's hard to forcibly make yourself feel emotions that you normally wouldn't. I might be really angry at somebody, and use that to fuel an attack, but I can't force myself to be MORE ANGRY than I already am, I need some external stimulus to make me angrier.

It is hard to get more Angry? Tell that to the Hulk! ;) That wholly depends on who is in that high stress situation, the seasoned veteran or the greenhorn, no matter what side of the force you are on and use high stress situations will over enough exposure will become easier to be calm in.

6 hours ago, Luahk said:

I don't believe it's great storytelling. It's a world and universe full of holes and in-completes. The rules are a guideline to use the universe we love. Minor tweaks to suit your perception are the point in my view.

Maybe I should take this track of thhought too ? I mean I've often wanted to make a Valkorion like character for Star Wars outside of the published RPG media but never really thought it could work until just now

So, thanks @Luahk *gets some hot coca and cookies*

On 12/10/2017 at 8:24 PM, Absol197 said:

So, I've been wondering about the Mystic's signature abilities, which Mr. Pirate so cruelly trained us with in my Trends thread. I would love if one of them was called something like One with the Force or Unmatched Sensitivity. I think it might work something like Unmatched Fortune, where you can turn one rolled Force die to a different side (more with the upgrades, of course),to make your important Force power checks more efficient.

Alternatively it might just give you bonus Force points straight up, but while powerful, I think it lacks that little bit of oomph that turning dice has. Plus there's the thematic component. Take a look at a Force die: if you're a light side user, no matter what face is face up, you can rotate the die to an adjacent 2-white-pip face. But for a dark sider? Only five faces touch the single 2-black-pip side, and only two of those are white. So it keeps to the theme of the light being more potent if you put in the work. If you're One with the Force, every die you turn gets you two additional pips, whereas you're pretty much getting 0 or 1 extra pip if you're looking for blacks, unless you're very lucky.

Thoughts? What names/effects are you all hoping for for the Mystic SigAbles?

I'm really hoping for something that makes my beloved Makashi Duelist less squishy than a wet paper bag under blaster fire. Something that allows you to commit a force die to channel self healing per turn committed would be nice, and that techs up into a temporary increase in soak or defense value (perhaps at the commitment of another die?). Might be nice as a synergy with Sense. Heal/Harm technically does this, but I'm thinking something that specifies committing a die over rolling it, to show concentration in an understood skill, rather than just trying something.

29 minutes ago, NakedDex said:

I'm really hoping for something that makes my beloved Makashi Duelist less squishy than a wet paper bag under blaster fire. Something that allows you to commit a force die to channel self healing per turn committed would be nice, and that techs up into a temporary increase in soak or defense value (perhaps at the commitment of another die?). Might be nice as a synergy with Sense. Heal/Harm technically does this, but I'm thinking something that specifies committing a die over rolling it, to show concentration in an understood skill, rather than just trying something.

See, while I accept the Makashi Duelist as a Mystic spec due to them wanting to spread the lightsaber styles to one per career, I really hope that they don't have any of the other Mystic specs (or Signature Abilities) have anything to do with combat :) . With the possible exception of some synergy of lightsaber creation in the Alchemist.

57 minutes ago, Absol197 said:

See, while I accept the Makashi Duelist as a Mystic spec due to them wanting to spread the lightsaber styles to one per career, I really hope that they don't have any of the other Mystic specs (or Signature Abilities) have anything to do with combat :) . With the possible exception of some synergy of lightsaber creation in the Alchemist.

But the Sig Abil I suggested makes you able to be very potent in combat, I mean casting 3 powers as incidentals screams combat.

Or are you opposed to saber combat?

Just now, Shlambate said:

But the Sig Abil I suggested makes you able to be very potent in combat, I mean casting 3 powers as incidentals screams combat.

Or are you opposed to saber combat?

Mostly saber combat :) . Mystic should fight with the Force, not glowsticks!

3 minutes ago, Absol197 said:

Mostly saber combat :) . Mystic should fight with the Force, not glowsticks!

Exactly, that's what warrior is for, like I have said just give warrior three combat specs and we are golden, one for tanking one for damage and one for force related combat.

I pretty much picked Makashi because I was going for a presence heavy character, and it made sense to have that work in combat too. Plus, I really liked the idea of it being a cocky style of misdirection and drawing an opponent out. It played to the character, and to the group. It's a shame that tree leaves them so incredibly vulnerable to even the most basic ranged attacks. I'd agree it's weird having it in the Mystic path, but I guess it's going on the idea that those who still practice it tend to be the older, wiser/more experienced folks?

I don't imagine any of the Sig Abils being combat based, but if one was helping with survival through a concentration heal, I'd be pretty happy. I'm super curious which direction the Alchemist is going, and whether it even partially lines up with what I have in my head...

12 minutes ago, Shlambate said:

Exactly, that's what warrior is for, like I have said just give warrior three combat specs and we are golden, one for tanking one for damage and one for force related combat.

It appears we are of the same mind. Please conveniently ignore that my mind-powers may have had an effect in bringing this concurrence to fruition...

14 minutes ago, Absol197 said:

It appears we are of the same mind. Please conveniently ignore that my mind-powers may have had an effect in bringing this concurrence to fruition...

No my prophet you are mistaken everything about this conversation has done so according to my design.

He even thinks it was his own idea. Everything is going perfectly... >=)

However the dualist is one tree of this career, and trust me, waving a glow stick around still works

my advice would be the go deep on left side sense, this does cause ranged combat issues for the opponent BUT requires you to commit force dice causing you not to be able to use force powers unless you have a decent level of exp and tree depth

On 12/11/2017 at 8:27 PM, Absol197 said:

See, while I accept the Makashi Duelist as a Mystic spec due to them wanting to spread the lightsaber styles to one per career, I really hope that they don't have any of the other Mystic specs (or Signature Abilities) have anything to do with combat :) . With the possible exception of some synergy of lightsaber creation in the Alchemist.

Most likely they will have something like the Arbiter. good at combat but in interesting ways.

Oh I hope so. I've already multi-classed into Arbiter to reinforce my "talk first, fight if it fails" style, and one found it pretty satisfying. I'd be all over a crossover of those two. Something with maybe +2 Force Rating and a focus on using those Force powers with some boosting talents (bottom row talent to automatically add one white pip, perhaps? Maybe at the committing of a die?). They are the Mystic after all.

I'm still super curious about the Alchemist though. Articles, where are you?!

@Absol197 are you around sweetie ? I had the strangest dream of a six speed A-Wing and a Sith Alchemist changing its oil

Umm, yep, I'm around. Do you need me to interpret your dream?

No more predictions! I cannot take another heartbreak.

1 hour ago, Absol197 said:

Umm, yep, I'm around. Do you need me to interpret your dream?

Im not sure if you'd want to......

1 minute ago, Ni Fang said:

Im not sure if you'd want to......

Then why'd you ask if I was around at the same time as mentioning your dream :P ?

I think you're correct in that I don't really want to interpret your dream. Dreamwalking is a skill I don't use often, for good reason. Eidolons don't like living people invading their space O_O .